TES Skyrim
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- *master*
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Re: TES Skyrim
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- *master*
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Re: TES Skyrim
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- *blah-blah-blah maniac*
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Re: TES Skyrim
Screenshot26391 by far327, on Flickr
Screenshot75401 by far327, on Flickr
Screenshot28688 by far327, on Flickr
Screenshot51014 by far327, on Flickr
Screenshot35372 by far327, on Flickr
Screenshot42895 by far327, on Flickr
Screenshot34994 by far327, on Flickr
Screenshot121202 by far327, on Flickr
Screenshot116734 by far327, on Flickr
Screenshot76801 by far327, on Flickr
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Re: TES Skyrim
Yes, I use K ENB (Pure Light 0.254), and I am not Kyo.)))evok99 wrote:@GRC32RUS
Are you just using K ENB or are you Kyo? lol
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- *blah-blah-blah maniac*
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Re: TES Skyrim
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- *blah-blah-blah maniac*
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Re: TES Skyrim
... with Realistic Clouds
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- *master*
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Re: TES Skyrim
@ohkay: youre last two pics are epic realistic clouds seems also to make a geat job
near Riften....
near Riften....
Last edited by forbeatn on 23 Jul 2014, 22:45, edited 1 time in total.
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- *blah-blah-blah maniac*
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Re: TES Skyrim
In the upper clouds the broken alpha map is visible, maybe dof neutralizes that problem for most distances and enbs. But without it, it's really noticable.OhKay wrote:... with Realistic Clouds
I could fix it, but without the original files I either have to save them uncompressed with 4times the size or compressed with a worse diffuse map.
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- *blah-blah-blah maniac*
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Re: TES Skyrim
I won't use this mod because of the missing alpha either. Looks really weird. Looking forward to an update!Pfuscher wrote:In the upper clouds the broken alpha map is visible, maybe dof neutralizes that problem for most distances and enbs. But without it, it's really noticable.OhKay wrote:... with Realistic Clouds
I could fix it, but without the original files I either have to save them uncompressed with 4times the size or compressed with a worse diffuse map.
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