TES Skyrim
- Author
- Message
-
Offline
- *master*
- Posts: 248
- Joined: 05 Jan 2012, 11:39
- Location: Russia
Re: TES Skyrim
@mindflux:
-
Offline
- Posts: 75
- Joined: 09 Feb 2012, 18:10
Re: TES Skyrim
The only way I can see anything underwater is with bDoDepthOfField=0.
-
Offline
- *blah-blah-blah maniac*
- Posts: 3135
- Joined: 27 Jan 2012, 13:42
Re: TES Skyrim
Doesn't Green Water Fix work for you?tigreton wrote:The only way I can see anything underwater is with bDoDepthOfField=0.
-
Offline
- Posts: 75
- Joined: 09 Feb 2012, 18:10
Re: TES Skyrim
I'm using Water and the green water fix for water, and it doesn't work.
-
Offline
- *blah-blah-blah maniac*
- Posts: 3135
- Joined: 27 Jan 2012, 13:42
Re: TES Skyrim
Ah ok, that's too bad. I switched over to Pure Waters when isoku gave up on modding.
Superb light in your last shots, by the way.
Superb light in your last shots, by the way.
-
Offline
- *blah-blah-blah maniac*
- Posts: 734
- Joined: 26 Jan 2012, 17:56
Re: TES Skyrim
_________________
Unreal Cinema ENB
ENB Binary Archive
Intel i5 3570k @4.4ghz, 8gb Corsair Vengeance @1667hz, MSI Twin Frozr III R7950 BE @1.2ghz
Unreal Cinema ENB
ENB Binary Archive
Intel i5 3570k @4.4ghz, 8gb Corsair Vengeance @1667hz, MSI Twin Frozr III R7950 BE @1.2ghz
-
Offline
- *master*
- Posts: 184
- Joined: 23 Jan 2012, 18:24
-
Offline
- *master*
- Posts: 168
- Joined: 05 Jan 2012, 11:30
Re: TES Skyrim
Nice Shots all .
Add new special config in nexus.
ENB HOLLYWOOD 1.7 POWERCOLOR. Injection in a color
LOL
More in gallery:http://minus.com/m9wix5uuG/1g
Add new special config in nexus.
ENB HOLLYWOOD 1.7 POWERCOLOR. Injection in a color
LOL
More in gallery:http://minus.com/m9wix5uuG/1g
-
Offline
- *sensei*
- Posts: 269
- Joined: 11 Feb 2012, 16:00
- Location: BROOKLYN NY USA
Re: TES Skyrim
Just wondering if anyone could tell me what these lines do:
[NIGHTDAY]
DetectorDefaultDay=
DetectorLevelDay=
DetectorLevelNight=
DetectorLevelCurve=
Tried fiddling with them quickly but couldn't notice any difference...
And here is my cute pic of the day, if only it was mountable.
[NIGHTDAY]
DetectorDefaultDay=
DetectorLevelDay=
DetectorLevelNight=
DetectorLevelCurve=
Tried fiddling with them quickly but couldn't notice any difference...
And here is my cute pic of the day, if only it was mountable.
-
Offline
- *blah-blah-blah maniac*
- Posts: 3135
- Joined: 27 Jan 2012, 13:42
Re: TES Skyrim
Quick and dirty:
DetectorDefaultDay = Whether to use day settings whenever time of day can't be detected.
DetectorLevelDay = The sky brightness level when day settings are used.
DetectorLevelNight = The sky brightness level when night settings are used.
The way the day and night levels work is that whenever sky brightness level is below day but above night value, the value to be used will be interpolated.
DetectorLevelCurve = A kind of interpolation emphasis that affects dusk, dawn, rain and so on, ie. the weather types when interpolation occurs. Above 1 will emphasize night values (darker), below 1 day values (brighter). Try setting rainy weather and playing with the curve; you will notice how it will get darker or brighter.
Boris will probably chime in if there's something I have understood incorrectly.
DetectorDefaultDay = Whether to use day settings whenever time of day can't be detected.
DetectorLevelDay = The sky brightness level when day settings are used.
DetectorLevelNight = The sky brightness level when night settings are used.
The way the day and night levels work is that whenever sky brightness level is below day but above night value, the value to be used will be interpolated.
DetectorLevelCurve = A kind of interpolation emphasis that affects dusk, dawn, rain and so on, ie. the weather types when interpolation occurs. Above 1 will emphasize night values (darker), below 1 day values (brighter). Try setting rainy weather and playing with the curve; you will notice how it will get darker or brighter.
Boris will probably chime in if there's something I have understood incorrectly.