Fallout 3 / New Vegas 0.249

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Re: Fallout 3 / New Vegas 0.249

Fantastic work. And now I also know that the rotating quad (?) wasn't something in my game alone. Tweaking with the GUI is so much easier without that annoying thing. Thanks a lot, Boris.

One minor thing: you called the d3d9.dll enbseries.dll in the archive that's currently online. I changed it back, but you might want to replace that quickly before we get flooded by people telling us their ENBseries stopped working.
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Re: Fallout 3 / New Vegas 0.249

May be i don't see obvious things, but what exactly is wrong with files? I can't see anything bad in naming if files on the site or in my local copy. And d3d9.dll from, local is running fine with the game, so it's definetly not enbseries.dll, which will not work if renamed to d3d9.dll
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Re: Fallout 3 / New Vegas 0.249

Thanks a lot Boris :)

midhras - I don't see any unusual name in the archive.
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Re: Fallout 3 / New Vegas 0.249

I also tested some to see why the pipboy was blank, I found out that bDoHighDynamicRange=1 (enable HDR) makes it blank. Glad you fixed it boris! :)

Thanks for the update!

BTW, Boris why does the sky in fallout become black when disabling HDR and using enbseries? It seems like the shadows disappears too?
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Re: Fallout 3 / New Vegas 0.249

klotim
I do not support non hdr mode, similar to skyrim.
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Re: Fallout 3 / New Vegas 0.249

Damn, I was of course looking in the Injector folder as opposed to the Wrapper folder. Having never used the Injector, I didn't know it used a differently named dll. Sorry.
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Re: Fallout 3 / New Vegas 0.249

@Midhras,

Do you mean by rotating quad the rotating mouse pointer by any chance ?
I always had that, and still have with the latest version.

And editing was always good with me, don't see anything different.
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Re: Fallout 3 / New Vegas 0.249

@Marcurios:

No I had a huge fast-spinning shape that was transparent but darkened, that covered most of my game screen whenever I had the editor open. Annoying, because I could only use a small space in the four corners to judge the effect of me changing parameters. Once the editor was closed, everything was fine, but I usually made stuff too bright and had to reset it. Tedious. I also got some texture bugs with the GUI opened.
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Re: Fallout 3 / New Vegas 0.249

midhras wrote:@Marcurios:

No I had a huge fast-spinning shape that was transparent but darkened, that covered most of my game screen whenever I had the editor open. Annoying, because I could only use a small space in the four corners to judge the effect of me changing parameters. Once the editor was closed, everything was fine, but I usually made stuff too bright and had to reset it. Tedious. I also got some texture bugs with the GUI opened.
I had the same as you. Glad boris fixed it :)
When the pipboy bug occured I paused from gaming Fallout, Playing thief now (great game btw!!!) But I will jump back to Fallout after I finished thief.
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Re: Fallout 3 / New Vegas 0.249

Boris is it possible to implement this feature that Unreal Engine uses?
This is from realtime rendering with a GTX 670 and i7-3770:

https://www.youtube.com/watch?v=gC0PdspqNYk

It would look sooooo amazing both in skyrim, Fallout games (especially Fallout games)!
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