TES Skyrim 0.262
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- *blah-blah-blah maniac*
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Re: TES Skyrim 0.262
All, except enbsunsprite.fx.
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- *sensei*
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Re: TES Skyrim 0.262
Glad to see these additions making it into the new release.
At the risk of sounding petty (and maybe I am), viewtopic.php?f=2&t=2787&p=47483#p47483 shows ask and response for this same feature back in February. I was quite taken aback with the response I got, I guess I asked the question wrong.
At the risk of sounding petty (and maybe I am), viewtopic.php?f=2&t=2787&p=47483#p47483 shows ask and response for this same feature back in February. I was quite taken aback with the response I got, I guess I asked the question wrong.
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- *blah-blah-blah maniac*
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Re: TES Skyrim 0.262
this feature is useless and will cost too much performance, i did it just to stop asking it the same time. Guess from my posts you know how much i hate when someone making effects in unatural / unlogical way, that's why i dislike graphics in 99% games.
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Re: TES Skyrim 0.262
Does anyone notice CTDs with last update or it's for me only because i modified character nif file?
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- *sensei*
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Re: TES Skyrim 0.262
Weather ID ported to fx files? The world will end. I don't think we can have enough floats to support that deal of weather ID's.
Only see value in sunglare and lens for this. I don't see why need different enbeffect or other fx files. But lets see what we can do.
Lets crash a shader or two.
Only see value in sunglare and lens for this. I don't see why need different enbeffect or other fx files. But lets see what we can do.
Lets crash a shader or two.
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- *blah-blah-blah maniac*
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Re: TES Skyrim 0.262
Haven't noticed any ctds.
I'd definitely use the new feature; e.g. some of my overcast or foggy weathers that use IBL could use more saturation or gamma (I would use colorpow value but it amplifies the neck seams).
How would I go about doing that, for example?
I'd definitely use the new feature; e.g. some of my overcast or foggy weathers that use IBL could use more saturation or gamma (I would use colorpow value but it amplifies the neck seams).
How would I go about doing that, for example?
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NLA v.2.0 beta - A test version of the latest NLA release.
Natural Lighting and Atmospherics for ENB - A Skyrim weather mod and preset.
High-Res bark textures - Some bark textures I made.
Dark Souls 2 ENB preset - Preset for Dark Souls 2.
NLA v.2.0 beta - A test version of the latest NLA release.
Natural Lighting and Atmospherics for ENB - A Skyrim weather mod and preset.
High-Res bark textures - Some bark textures I made.
Dark Souls 2 ENB preset - Preset for Dark Souls 2.
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- *master*
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Re: TES Skyrim 0.262
Boris
I'm using the latest 0.262 binaries and I haven't experienced any crashes.
The idea of having weather-specific lens settings is interesting, but I'm not eager to have startup times vastly increased or to have delays during weather transitions because a new shader is loaded.
I'm using the latest 0.262 binaries and I haven't experienced any crashes.
The idea of having weather-specific lens settings is interesting, but I'm not eager to have startup times vastly increased or to have delays during weather transitions because a new shader is loaded.
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Re: TES Skyrim 0.262
prod80
Weather indices, not weather ids. Bullshit, but still have some hope that from vertex shaders it may work with low amount of weather sets in _weatherlist.ini.
And i will not make weather data for sun sprite. Does anyone understand at all, that this is side effect for certain camera optics and weather have nothing to do with that or i'm just mad scientist here?
Weather indices, not weather ids. Bullshit, but still have some hope that from vertex shaders it may work with low amount of weather sets in _weatherlist.ini.
And i will not make weather data for sun sprite. Does anyone understand at all, that this is side effect for certain camera optics and weather have nothing to do with that or i'm just mad scientist here?
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Re: TES Skyrim 0.262
by grouping weathers into major weather types( cloudy/rain/snow/fog...), rearrange them to weather intensity, I can just use .min .max to control 10~20 different weathers.
for example, weather index 10~30 are all cloudy weather, set #10 use min darken, #30 use max darken, and anywhere between can interpolate by index.
for example, weather index 10~30 are all cloudy weather, set #10 use min darken, #30 use max darken, and anywhere between can interpolate by index.
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Re: TES Skyrim 0.262
Just remember, that only 256 vectors (1024 floats) available and shader will fail to compile if you try to use too manu weather indices * individual parameters. And do NEVER compute this in pixel shader.
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