Yersinia79
Hi
Guzio
I'll try to find that creature, but the bug happen because of wrong game shader, expected such. Will do the patch for it.
Regarding snow and volumetric fog, how to see this? I don't know which weather to use.
skysan4298
Don't know what the heck is wrong with your setting or game, but i just added edge antialiasing to loading screens, game menu is not loading screens. I'll turn it off then.
TES Skyrim 0.264
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Re: TES Skyrim 0.264
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Re: TES Skyrim 0.264
skysan4298
Do you run the game with antialiasing enabled, non deffered?
Do you run the game with antialiasing enabled, non deffered?
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Re: TES Skyrim 0.264
No, I disabled AA in both driver and Skyrim, and Skyrim's FXAA is disabled too. The useDeferred is enabled. Disabled all "fixes" in enblocal.ini, and still white screen when the menu fog was about to show up. Does the 0.264 ENB transparency depth feature executed when the menu fog is displayed?ENBSeries wrote:skysan4298
Do you run the game with antialiasing enabled, non deffered?
Let me try a mod that removes the menu fog to see if I can at least access the game menu.
EDIT: It's definitely the menu fog from the intmenufogparticles.nif file. When I tried the "No Menu and Loading Smoke by IceKK" nif file, the Skyrim menu behaved normal. I wonder if the AMD driver is not cooperating with the latest transparency depth logic.
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AMD R9 6900HX, 16GB DDR5-4800
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Re: TES Skyrim 0.264
skysan4298
I don't think you have issues because of alpha depth feauture, because it only could be visible the way you describe when mist enabled (disable mist to check), mod do not work at all in menu, all objects drawed without any changes, so this is the reason of the bug i guess, why it work for you and do not ignore menu, don't know.
Guzio
Fixed the bug of small bug. Also i see the flickering you are talking about in that place, it's because too big distance difference between volumetric fog near mountains and fog near water where camera is. When you move, layers of transparent objects appear/dissapear and modify depth. The only idea atm is to apply mist to volumteric fog separately, if it distance is too far from camera, but don't know yet how then to fix mist applied twice for volumetic fog.
I don't think you have issues because of alpha depth feauture, because it only could be visible the way you describe when mist enabled (disable mist to check), mod do not work at all in menu, all objects drawed without any changes, so this is the reason of the bug i guess, why it work for you and do not ignore menu, don't know.
Guzio
Fixed the bug of small bug. Also i see the flickering you are talking about in that place, it's because too big distance difference between volumetric fog near mountains and fog near water where camera is. When you move, layers of transparent objects appear/dissapear and modify depth. The only idea atm is to apply mist to volumteric fog separately, if it distance is too far from camera, but don't know yet how then to fix mist applied twice for volumetic fog.
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Re: TES Skyrim 0.264
I am also experiencing white screens as soon as I get into the Menu. The "No Smoke" mod helps, but instead of crashing in the menu, it happens right before the game start after the loading.
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Re: TES Skyrim 0.264
Is attached version don't have the issue with white screen?
EDIT: file deleted
EDIT: file deleted
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Re: TES Skyrim 0.264
Still ended up with the white window. Disabling mist end up with same. I set the UseEffect=false and started Skyrim, and tried to enable it thru the ENB GUI at the game menu. ENB GUI's mouse pointer stopped spinning and the black screen a few seconds. Skyrim recovered and came back with UseEffect unchecked in the ENB GUI.
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AMD R9 6900HX, 16GB DDR5-4800
Win 11Pro 64bit on NvMe, Skyrim on NvMe 2nd partition
Nvidia GTX 1070 FE eGPU v531.209
OrganicENB SE
OrganicENB LE
AMD R9 6900HX, 16GB DDR5-4800
Win 11Pro 64bit on NvMe, Skyrim on NvMe 2nd partition
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Re: TES Skyrim 0.264
Give me all your preset files and description of videocard model, os, skyrim.ini, skyrimprefs.ini. I'll try to post various tests (which is wasting of time), so check them from time to time with mist disabled (also try to turn off all effects, may be simpler to find the one which may produce issue). Do you have issue when UseOriginalObjectsProcessing=false?
EDIT: do you use 1.9.32.0 version of the game?
And test attached versions, it must not show any effects at all, but who knows.
EDIT: file deleted
EDIT: do you use 1.9.32.0 version of the game?
And test attached versions, it must not show any effects at all, but who knows.
EDIT: file deleted
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Re: TES Skyrim 0.264
I have the same Black screen problem since 0.264 version.
I tried your test version 1 & 2 and I can now load the game (before I had the black screen immediatly on the title menu), but just after a game is loaded, the screen become black.
I have an ATI RADEON : SAPPHIRE VAPOR-X HD 7950 3GB GDDR5 OC with Boost
Win8 x64
effects used in my enbseries.ini :
[EFFECT]
UseOriginalPostProcessing=false
UseOriginalObjectsProcessing=false
EnableBloom=true
EnableAdaptation=true
EnableAmbientOcclusion=true
EnableDepthOfField=true
EnableDetailedShadow=true
EnableSunRays=true
EnableSkyLighting=true
EnableReflection=false
EnableImageBasedLighting=true
EnableSoftParticles=true
EnableParticleLights=true
EnableSunGlare=true
EnableSubSurfaceScattering=true
EnableLens=true
EnableWater=true
EnableUnderwater=true
EnableCloudsShadow=true
EnableCloudShadows=true
EnableVolumetricRays=true
EnableProceduralSun=true
EnableMist=true
My enblocal.ini :
[PROXY]
EnableProxyLibrary=FALSE
InitProxyFunctions=FALSE
ProxyLibrary=d3d9_SFX.dll
[GLOBAL]
UsePatchSpeedhackWithoutGraphics=false
UseDefferedRendering=TRUE
ForceFakeVideocard=TRUE
IgnoreCreationKit=true
[PERFORMANCE]
SpeedHack=true
EnableOcclusionCulling=true
[MULTIHEAD]
ForceVideoAdapterIndex=TRUE
VideoAdapterIndex=0
[MEMORY]
ExpandSystemMemoryX64=TRUE
ReduceSystemMemoryUsage=true
DisableDriverMemoryManager=false
DisablePreloadToVRAM=false
EnableUnsafeMemoryHacks=false
ReservedMemorySizeMb=64
VideoMemorySizeMb=2000
EnableCompression=FALSE
AutodetectVideoMemorySize=true
[WINDOW]
ForceBorderless=false
ForceBorderlessFullscreen=false
[ENGINE]
ForceAnisotropicFiltering=true
MaxAnisotropy=8
AddDisplaySuperSamplingResolutions=false
EnableVSync=TRUE
VSyncSkipNumFrames=0
ForceLodBias=false
LodBias=0.0
[LIMITER]
WaitBusyRenderer=false
EnableFPSLimit=false
FPSLimit=60.0
[INPUT]
//shift
KeyCombination=16
//f12
KeyUseEffect=123
//home
KeyFPSLimit=36
//num / 106
KeyShowFPS=106
//print screen
KeyScreenshot=44
//enter
KeyEditor=13
//f4
KeyFreeVRAM=115
[ADAPTIVEQUALITY]
Enable=true
Quality=1
DesiredFPS=20.0
[ANTIALIASING]
EnableEdgeAA=true
EnableTemporalAA=false
EnableSubPixelAA=true
EnableTransparencyAA=false
[FIX]
FixGameBugs=true
FixParallaxBugs=true
FixAliasedTextures=true
IgnoreLoadingScreen=true
IgnoreInventory=true
FixSsaoHairTransparency=true
FixTintGamma=true
RemoveBlur=true
FixSubSurfaceScattering=true
FixSkyReflection=true
FixCursorVisibility=true
Thanks for your hard work
I tried your test version 1 & 2 and I can now load the game (before I had the black screen immediatly on the title menu), but just after a game is loaded, the screen become black.
I have an ATI RADEON : SAPPHIRE VAPOR-X HD 7950 3GB GDDR5 OC with Boost
Win8 x64
effects used in my enbseries.ini :
[EFFECT]
UseOriginalPostProcessing=false
UseOriginalObjectsProcessing=false
EnableBloom=true
EnableAdaptation=true
EnableAmbientOcclusion=true
EnableDepthOfField=true
EnableDetailedShadow=true
EnableSunRays=true
EnableSkyLighting=true
EnableReflection=false
EnableImageBasedLighting=true
EnableSoftParticles=true
EnableParticleLights=true
EnableSunGlare=true
EnableSubSurfaceScattering=true
EnableLens=true
EnableWater=true
EnableUnderwater=true
EnableCloudsShadow=true
EnableCloudShadows=true
EnableVolumetricRays=true
EnableProceduralSun=true
EnableMist=true
My enblocal.ini :
[PROXY]
EnableProxyLibrary=FALSE
InitProxyFunctions=FALSE
ProxyLibrary=d3d9_SFX.dll
[GLOBAL]
UsePatchSpeedhackWithoutGraphics=false
UseDefferedRendering=TRUE
ForceFakeVideocard=TRUE
IgnoreCreationKit=true
[PERFORMANCE]
SpeedHack=true
EnableOcclusionCulling=true
[MULTIHEAD]
ForceVideoAdapterIndex=TRUE
VideoAdapterIndex=0
[MEMORY]
ExpandSystemMemoryX64=TRUE
ReduceSystemMemoryUsage=true
DisableDriverMemoryManager=false
DisablePreloadToVRAM=false
EnableUnsafeMemoryHacks=false
ReservedMemorySizeMb=64
VideoMemorySizeMb=2000
EnableCompression=FALSE
AutodetectVideoMemorySize=true
[WINDOW]
ForceBorderless=false
ForceBorderlessFullscreen=false
[ENGINE]
ForceAnisotropicFiltering=true
MaxAnisotropy=8
AddDisplaySuperSamplingResolutions=false
EnableVSync=TRUE
VSyncSkipNumFrames=0
ForceLodBias=false
LodBias=0.0
[LIMITER]
WaitBusyRenderer=false
EnableFPSLimit=false
FPSLimit=60.0
[INPUT]
//shift
KeyCombination=16
//f12
KeyUseEffect=123
//home
KeyFPSLimit=36
//num / 106
KeyShowFPS=106
//print screen
KeyScreenshot=44
//enter
KeyEditor=13
//f4
KeyFreeVRAM=115
[ADAPTIVEQUALITY]
Enable=true
Quality=1
DesiredFPS=20.0
[ANTIALIASING]
EnableEdgeAA=true
EnableTemporalAA=false
EnableSubPixelAA=true
EnableTransparencyAA=false
[FIX]
FixGameBugs=true
FixParallaxBugs=true
FixAliasedTextures=true
IgnoreLoadingScreen=true
IgnoreInventory=true
FixSsaoHairTransparency=true
FixTintGamma=true
RemoveBlur=true
FixSubSurfaceScattering=true
FixSkyReflection=true
FixCursorVisibility=true
Thanks for your hard work
_________________
Config : AMD Saphire Radeon HD7950 3G./16 Gb Ram/Intel Core i5k/Win8 x64
Config : AMD Saphire Radeon HD7950 3G./16 Gb Ram/Intel Core i5k/Win8 x64
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Re: TES Skyrim 0.264
ForceFakeVideocard=TRUE ? It's very obvious for me.
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