Tests both in interior and exterior with fireballs flying random directions:
46: works fine
47: main menu is ok but then skyrim crashes when the loading screen is about to disappear. I have not seen a "driver has stopped" stuff, but effects are the same.
48: same as 47
49: same as 47, but i've seen the "driver has stopped" message with this one. media player classic that was on pause in background crashed too.
no logs in all cases.
TES Skyrim 0.264
Forum rules
new topics are not allowed in this subsection, only replies.
new topics are not allowed in this subsection, only replies.
- Author
- Message
-
Offline
- *sensei*
- Posts: 289
- Joined: 08 Dec 2012, 23:05
Re: TES Skyrim 0.264
_________________
i5 2500k@4.0ghz - 24Gb RAM - R9-290 4Gb Tri-X - SSD 240gb Intel 520 - Win7x64
i5 2500k@4.0ghz - 24Gb RAM - R9-290 4Gb Tri-X - SSD 240gb Intel 520 - Win7x64
-
Offline
- *sensei*
- Posts: 331
- Joined: 20 Jul 2013, 00:34
Re: TES Skyrim 0.264
Test 46 worked no issue loading Riverwood save or casting the flame spell.
Test 47 - 49 passed the logo menu with fog, and I was able to coc whiterunbreezehome and cast the flame spell. The loading screen with fog frozen up when I tried to load an exterior save (Riverwood) or an interior save (Proudspire Manor). First test cycle on these three I was able to use TaskMgr to EndTask, but another test cycle after reboot I couldn't access TaskMgr with 47, so I had to use the HW reset button.
Test 47 - 49 passed the logo menu with fog, and I was able to coc whiterunbreezehome and cast the flame spell. The loading screen with fog frozen up when I tried to load an exterior save (Riverwood) or an interior save (Proudspire Manor). First test cycle on these three I was able to use TaskMgr to EndTask, but another test cycle after reboot I couldn't access TaskMgr with 47, so I had to use the HW reset button.
_________________
AMD R9 6900HX, 16GB DDR5-4800
Win 11Pro 64bit on NvMe, Skyrim on NvMe 2nd partition
Nvidia GTX 1070 FE eGPU v531.209
OrganicENB SE
OrganicENB LE
AMD R9 6900HX, 16GB DDR5-4800
Win 11Pro 64bit on NvMe, Skyrim on NvMe 2nd partition
Nvidia GTX 1070 FE eGPU v531.209
OrganicENB SE
OrganicENB LE
-
Offline
- *blah-blah-blah maniac*
- Posts: 17545
- Joined: 27 Dec 2011, 08:53
- Location: Rather not to say
Re: TES Skyrim 0.264
Another AMD test
Btw, log is not generated in all tests, but the one old i mentioned.
EDIT: file deleted
Btw, log is not generated in all tests, but the one old i mentioned.
EDIT: file deleted
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
-
Offline
- Posts: 31
- Joined: 29 Dec 2012, 22:42
Re: TES Skyrim 0.264
Hi Boris,
Tests 50 and 51 are working fine, loading game and using spells without problems.
Test 52's not working, loading screen freeze just after a game is loaded (I sea the loading screen, but hear the sound of the game).
Tests 50 and 51 are working fine, loading game and using spells without problems.
Test 52's not working, loading screen freeze just after a game is loaded (I sea the loading screen, but hear the sound of the game).
_________________
Config : AMD Saphire Radeon HD7950 3G./16 Gb Ram/Intel Core i5k/Win8 x64
Config : AMD Saphire Radeon HD7950 3G./16 Gb Ram/Intel Core i5k/Win8 x64
-
Offline
- Posts: 20
- Joined: 04 Jan 2014, 12:20
- Location: Beograd
Re: TES Skyrim 0.264
tests 50 and 51 working with fire spell
test 52 not working
AMD Phenom II X4 B55 3.2GHz, Kingston 8GB DDR3, PowerColor HD7870 GHz 2GB GDDR5,
Win7 SP1 64bit on SSD, Skyrim on SSD, Catalyst 14.4
test 52 not working
AMD Phenom II X4 B55 3.2GHz, Kingston 8GB DDR3, PowerColor HD7870 GHz 2GB GDDR5,
Win7 SP1 64bit on SSD, Skyrim on SSD, Catalyst 14.4
_________________
AMD Phenom II X6 1100T 3.7GHz, Kingston 8GB DDR3, MSI GTX 970 GAMING 4G
Win7 SP1 64bit on SSD, Skyrim on SSD
AMD Phenom II X6 1100T 3.7GHz, Kingston 8GB DDR3, MSI GTX 970 GAMING 4G
Win7 SP1 64bit on SSD, Skyrim on SSD
-
Offline
- *sensei*
- Posts: 331
- Joined: 20 Jul 2013, 00:34
Re: TES Skyrim 0.264
I got the same result. 50 and 51 worked loading a save and casting fire spells, but 52 got frozen up at the loading screen when it finished loading a save.
_________________
AMD R9 6900HX, 16GB DDR5-4800
Win 11Pro 64bit on NvMe, Skyrim on NvMe 2nd partition
Nvidia GTX 1070 FE eGPU v531.209
OrganicENB SE
OrganicENB LE
AMD R9 6900HX, 16GB DDR5-4800
Win 11Pro 64bit on NvMe, Skyrim on NvMe 2nd partition
Nvidia GTX 1070 FE eGPU v531.209
OrganicENB SE
OrganicENB LE
-
Offline
- Posts: 3
- Joined: 15 Sep 2014, 05:25
Re: TES Skyrim 0.264
On Nvidia here, haven't noticed any problems with the original 264.
Thank you for fixing the transparency with mist problem. I want to use mist to reduce visibility in heavy rain/snow and this greatly improves the practicality of the effect. The engine fog effects aren't very good and your effect is far superior.
One thing I noticed though, weather effects are still "erased" by the mist. I know you stated before that weathers are not in the worldspace and therefore the same calculations cannot be done with them. Is it possible to exclude weather effects from mist? I don't know how this stuff works internally so it's hard to clearly ask this - ideally it would look like weather effects were drawn after the mist was applied to the scene.
Thank you for fixing the transparency with mist problem. I want to use mist to reduce visibility in heavy rain/snow and this greatly improves the practicality of the effect. The engine fog effects aren't very good and your effect is far superior.
One thing I noticed though, weather effects are still "erased" by the mist. I know you stated before that weathers are not in the worldspace and therefore the same calculations cannot be done with them. Is it possible to exclude weather effects from mist? I don't know how this stuff works internally so it's hard to clearly ask this - ideally it would look like weather effects were drawn after the mist was applied to the scene.
-
Offline
- *blah-blah-blah maniac*
- Posts: 17545
- Joined: 27 Dec 2011, 08:53
- Location: Rather not to say
Re: TES Skyrim 0.264
skynet3021
What do you mean by weather effects? Rain and snow particles? They are both fixed with alpha depth of 0.264.
AMD test:
EDIT: file deleted
What do you mean by weather effects? Rain and snow particles? They are both fixed with alpha depth of 0.264.
AMD test:
EDIT: file deleted
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
-
Offline
- Posts: 51
- Joined: 24 Jul 2013, 16:03
Re: TES Skyrim 0.264
Test 53 is working fine, can use fire and frostbite spells without any problem.
_________________
Intel i5 4590 / Sapphire R9 290 Tri-X / 8GB RAM / 2 TB HDD / Windows 7 x64
Intel i5 4590 / Sapphire R9 290 Tri-X / 8GB RAM / 2 TB HDD / Windows 7 x64
-
Offline
- Posts: 16
- Joined: 05 Sep 2014, 05:30
Re: TES Skyrim 0.264
same for me. test #53 is working (firespells, too)