prod
You would think of that way is because reflected/direct light "tends" to have higher HDR value. Ambient light of a nuke can surely blind people, needless to say triggering adaptation.
Aiyen
The benefit of flagging objects in ENB is to fix incorrect light parameters and feed them to universal shader.
Since it is not available currently or even in the future, I was hoping that some sorts of lightning mod or patch can be done to achieve this.
high hrothgar, somebody needs to make a music mod for that, it kills my ears.
We need a winter grass/object mod. I got too many frames in winter areas, because no one places grass, stones and little plants there. But there are about 30 mods for summer regions.
Those lantern woodbeams were so ugly, that mod was barely usable. I'd hope somebody reworks that mesh, it only uses an estimated 1/4 of its texture.
Not how it normally looks like in game.. Sometimes I wish ENB would allow intensity of spells and effects to be controlled completely separate from everything else.
Now intensity created with modification of white level and bloom, it created some banding but screw that.
far327
If youhaven't figured it out by yourself yet, the lens flare effect is part of K ENB Pure Light. I just modified it a little bit. Sorry for the late reply :?
@Cruncher: Looks like a little bit of either fxaa, edgeAA or blur, your previous images seemed sharper? Liked that more.
Ryse got me motivated to retexture this. Decided to not change any more stuff on that armor. Mesh is too crooked anway.
sry no downsampling, jagged edges everywhere