What's your memory patch settings? Check that you're not reaching your limit on first block.Tyddyner wrote:I have crashes everytime after enbhost.exe process eat over than 3 GB of memory. Month ago, with the similar pack of mods, meshes & textures, this process and enbhost2 using 8-12 GB of RAM and game work good. What was happened?
TES Skyrim 0.264
Forum rules
new topics are not allowed in this subsection, only replies.
new topics are not allowed in this subsection, only replies.
- Author
- Message
-
Offline
- *sensei*
- Posts: 289
- Joined: 08 Dec 2012, 23:05
Re: TES Skyrim 0.264
_________________
i5 2500k@4.0ghz - 24Gb RAM - R9-290 4Gb Tri-X - SSD 240gb Intel 520 - Win7x64
i5 2500k@4.0ghz - 24Gb RAM - R9-290 4Gb Tri-X - SSD 240gb Intel 520 - Win7x64
-
Offline
- Posts: 15
- Joined: 10 May 2012, 12:54
Re: TES Skyrim 0.264
Standart ssme.ini as is in Nexus Page - first block 512, second - 256 mb.Uriel24 wrote: What's your memory patch settings? Check that you're not reaching your limit on first block.
-
Offline
- *sensei*
- Posts: 289
- Joined: 08 Dec 2012, 23:05
Re: TES Skyrim 0.264
There's a MemoryBlocksLog plugin available on Nexus. Install it and play until you crash again. Then check it's log.
_________________
i5 2500k@4.0ghz - 24Gb RAM - R9-290 4Gb Tri-X - SSD 240gb Intel 520 - Win7x64
i5 2500k@4.0ghz - 24Gb RAM - R9-290 4Gb Tri-X - SSD 240gb Intel 520 - Win7x64
-
Offline
- Posts: 15
- Joined: 10 May 2012, 12:54
Re: TES Skyrim 0.264
Ok, here is it. I dunno what I can see in this list of numbers.Uriel24 wrote:There's a MemoryBlocksLog plugin available on Nexus. Install it and play until you crash again. Then check it's log.
logging of blocks enabled
logging max values only
Timer disabled
Block1 Block2
512MB 256MB
<end of numbers>
250 153
250 154
250 155
250 156
250 157
250 158
250 159
250 160
250 161
250 162
250 163
250 164
250 165
-
Offline
- *sensei*
- Posts: 289
- Joined: 08 Dec 2012, 23:05
Re: TES Skyrim 0.264
Those numbers show an amount of memory used in those memory blocks. Looks like it's ok, and you are crashing for some different reason.
Are you runnning an x64 OS?
What's in your enblocal.ini?
Are you runnning an x64 OS?
What's in your enblocal.ini?
_________________
i5 2500k@4.0ghz - 24Gb RAM - R9-290 4Gb Tri-X - SSD 240gb Intel 520 - Win7x64
i5 2500k@4.0ghz - 24Gb RAM - R9-290 4Gb Tri-X - SSD 240gb Intel 520 - Win7x64
-
Offline
- Posts: 15
- Joined: 10 May 2012, 12:54
Re: TES Skyrim 0.264
Of course. Can't edit signature, so here is my computer:Uriel24 wrote:Those numbers show an amount of memory used in those memory blocks. Looks like you're crashing for some another reason.
Are you runnning it on x64 OS?
Windows 7 Ultimate x64
Intel Core i5 3570K 3.40GHz, overclocked to 4.2 - 16 Gb RAM - AMD Radeon 7970 Sapphire 3Gb - Skyrim is running from the HDD WD 1Tb 7200 rpc.
enblocal.ini
[PROXY]
EnableProxyLibrary=false
InitProxyFunctions=true
ProxyLibrary=other_d3d9.dll
[GLOBAL]
UsePatchSpeedhackWithoutGraphics=false
UseDefferedRendering=true
IgnoreCreationKit=true
[PERFORMANCE]
SpeedHack=true
EnableOcclusionCulling=true
[MULTIHEAD]
ForceVideoAdapterIndex=false
VideoAdapterIndex=0
[MEMORY]
ExpandSystemMemoryX64=true
ReduceSystemMemoryUsage=true
DisableDriverMemoryManager=false
DisablePreloadToVRAM=false
EnableUnsafeMemoryHacks=false
ReservedMemorySizeMb=256
VideoMemorySizeMb=2944
EnableCompression=true
AutodetectVideoMemorySize=false
[WINDOW]
ForceBorderless=false
ForceBorderlessFullscreen=false
[ENGINE]
ForceAnisotropicFiltering=true
MaxAnisotropy=8
ForceLodBias=true
LodBias=0.0
AddDisplaySuperSamplingResolutions=false
EnableVSync=true
VSyncSkipNumFrames=0
[LIMITER]
WaitBusyRenderer=false
EnableFPSLimit=true
FPSLimit=60.0
[ADAPTIVEQUALITY]
Enable=false
Quality=1
DesiredFPS=20.0
[ANTIALIASING]
EnableEdgeAA=true
EnableTemporalAA=true
EnableSubPixelAA=false
EnableTransparencyAA=true
[FIX]
FixGameBugs=true
FixParallaxBugs=true
FixAliasedTextures=true
IgnoreInventory=true
FixTintGamma=true
RemoveBlur=false
FixSubSurfaceScattering=true
FixSkyReflection=true
FixCursorVisibility=true
-
Offline
- *sensei*
- Posts: 289
- Joined: 08 Dec 2012, 23:05
Re: TES Skyrim 0.264
What happens with AutodetectVideoMemorySize=true?
_________________
i5 2500k@4.0ghz - 24Gb RAM - R9-290 4Gb Tri-X - SSD 240gb Intel 520 - Win7x64
i5 2500k@4.0ghz - 24Gb RAM - R9-290 4Gb Tri-X - SSD 240gb Intel 520 - Win7x64
-
Offline
- Posts: 15
- Joined: 10 May 2012, 12:54
Re: TES Skyrim 0.264
Tryed also with Autodetective, with 0 instead of 2944 - nothing change.Uriel24 wrote:What happens with AutodetectVideoMemorySize=true?
-
Offline
- *master*
- Posts: 164
- Joined: 23 Sep 2013, 17:30
Re: TES Skyrim 0.264
Tyddyner
TemporalAA and TransparencyAA can not be used together. You must pick one or the other.
As for your crashing, why not try without overclocked hardware? It would help to eliminate possible causes. Also, you could try ReservedMemorySizeMB=512. If that doesn't help, try setting DisableDriverMemoryManager=true. This will force d3d to do all the memory management which may result in better stability at the cost of performance. If this solves the problem you should look at possibly using a different driver for your GPU.
TemporalAA and TransparencyAA can not be used together. You must pick one or the other.
As for your crashing, why not try without overclocked hardware? It would help to eliminate possible causes. Also, you could try ReservedMemorySizeMB=512. If that doesn't help, try setting DisableDriverMemoryManager=true. This will force d3d to do all the memory management which may result in better stability at the cost of performance. If this solves the problem you should look at possibly using a different driver for your GPU.
-
Offline
- *blah-blah-blah maniac*
- Posts: 565
- Joined: 05 Apr 2014, 10:29
- Location: Taiwan
Re: TES Skyrim 0.264
This is what I found in my enblocal.ini
VideoMemorySizeMb =
;VRAM + RAM - 2048 / max value 10240
with 3g Vram and 16g ram, you can probably set VideoMemorySizeMb = 10240
VideoMemorySizeMb =
;VRAM + RAM - 2048 / max value 10240
with 3g Vram and 16g ram, you can probably set VideoMemorySizeMb = 10240