TES Skyrim

post screenshots of enbseries
  • Author
  • Message
Offline
User avatar
*blah-blah-blah maniac*
Posts: 996
Joined: 02 Jan 2014, 23:38

Re: TES Skyrim

Kontrapunkt wrote:Nice pictures everybody. Who doesn't now the cloud textures already I can recommend Vivid Clouds and Fog. Maybe the best cloud retexture.

@Pfuscher: I took a look at TK ENB again and the reason why your vegetation is too bright a few pages ago is that mostly the adaption is set up very bad. This plus the bloom gives sometimes an eye-burning white screen. I always wondered how adaption works. The brightness changed when looking up to the sky and down to the ground and mostly in shadows. Is there some dark level detection which raises the brightness on the fly or how does it work?

Darkened my main grass texture/lods as well as vegetation in the enb ini. If it's still too bright, I could lower vegetation again.
Tried deactivating adaption, but the tk end is meant to be used with it. Without it, it doesn't look good.
Dunno about the technique, I guess it emulates our eyes. If it's dark, it takes the time set from the ini to get used to it and the same to bright light.

Offline
*sensei*
Posts: 373
Joined: 07 Mar 2013, 10:14

Re: TES Skyrim

Kontrapunkt wrote: @Pfuscher: I took a look at TK ENB again and the reason why your vegetation is too bright a few pages ago is that mostly the adaption is set up very bad. This plus the bloom gives sometimes an eye-burning white screen. I always wondered how adaption works. The brightness changed when looking up to the sky and down to the ground and mostly in shadows. Is there some dark level detection which raises the brightness on the fly or how does it work?
There are two parts to the adaptation. The ENB version and the game version.

The ENB one depends on how your enbeffect.fx file is setup to handle it, but generally it just does a screen average brightness. Depending on which threshold value you have decided on it will go darker or lighter.

If you also have the game one enabled it will get out of control fast, since then the imagespace values for the effect also needs to be taken into account... and most of the time trying to make sure two dynamic effects play along nicely is a ... chore of epic proportions.

Most issues with adaptation is because people get it right for one location. But in the next the values will be off again since the base values have shifted due to the image space values being different.

Offline
User avatar
*blah-blah-blah maniac*
Posts: 618
Joined: 18 Jul 2013, 13:08
Location: UK

Re: TES Skyrim

WorshipTheSatan
Very nice cinematic style ;)

Unreal
Nice dragon shots :)

ZeroKing
Love that tundra shot - amazing colours :D

OhKay
Thanks, stunning shots mate ;)

saltr
Really like shots 4 and 5 :)

Image

Image

Image

Image

Image

Image

Image

Image

Image

Image

Image

Image
_________________

i7 11700k @5.2GHz
RTX 4080
32gb DDR4 RAM C16
WDBlack 2TB Gen 4 NVMEe SSD
Over 100TB of additional storage


my Flickr
my videos

Offline
User avatar
*blah-blah-blah maniac*
Posts: 996
Joined: 02 Jan 2014, 23:38

Re: TES Skyrim

Nice sheep

Image
Image

Offline
Posts: 9
Joined: 27 Jan 2013, 02:49

Re: TES Skyrim

Here's a few screenies after restarting the game and making sure no mods conflict.. at long last!

Using Far Off Nirn CGI edition with ELFX and Kyo's DOF

I'll have more coming along as I adjust settings a bit more!

Image

Image

Image

:!:

NHK
Offline
User avatar
*master*
Posts: 160
Joined: 23 Sep 2014, 21:12

Re: TES Skyrim

OhKay wrote:NHK
love the clouds, that last pic looked unique with the pinkish gradient sky ;)
Thanks, I have been indecisive when it comes to cloud mods, so recently I decided
to create a mix from my favorite cloud mods. Here is the mix I came up with, if anyone
wants to try it out for themselves.

Ethereal Clouds v1.3
- skyrimclouds01
- skyrimcloudshorizon01
- skyrimcloudslower03
- skyrimcloudsupper03

Realistic Clouds v1.1
- skyrimcloudslower 01,02,04

Vivid Clouds & Fogs v1.0
- skyrimcloudsupper 01,02,04
- skyrimcloudsheet01

Image

Image

Image
_________________
| Intel NVMe | AMD 3900x | XFX 6800 | LG VA |

Offline
User avatar
*master*
Posts: 152
Joined: 22 Jan 2014, 16:41
Location: Rotterdam, Netherlands

Re: TES Skyrim

Realistic clouds ( Realistic Texture Overhaul Clouds ) have very nice tops, but I mis a horizontal base, as they are cumulus clouds. I find the clouds from COT still very impressive.
Also Soolie's work is incredable, but has just a few flaws.
_________________
Living in 5K

Offline
User avatar
*blah-blah-blah maniac*
Posts: 660
Joined: 02 Jan 2012, 21:07
Location: Spain

Re: TES Skyrim

Image

Image

Image

Image

Image

Image

Image

Image

Image
_________________
Image
•••••••Youtube Channel•••••Skyrim Screenshots•••••Skyrim Mods•••••••
7700K + GTX 1080

NHK
Offline
User avatar
*master*
Posts: 160
Joined: 23 Sep 2014, 21:12

Rudy ENB

@Unreal I really like the first screenshot, amazing capture.

Image

Image

Image

Image
_________________
| Intel NVMe | AMD 3900x | XFX 6800 | LG VA |

Offline
User avatar
*blah-blah-blah maniac*
Posts: 996
Joined: 02 Jan 2014, 23:38

Re: TES Skyrim

Image
Image
Image
Image
Image
Post Reply