TES Skyrim 0.265

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Re: TES Skyrim 0.265

tapioks wrote:Hi Boris,

Just wanted to thank you for this update! I am now able to use temporal antialiasing with virtually no 'ghosting' whatsoever! It's really fantastic, thanks again ^_^
Same here, this is awesome :DDD

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*sensei*
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Re: TES Skyrim 0.265

ENBSeries wrote:Don't think somebody will change all models of terrain to mark them as used for parallax.
I'm pretty sure, Pfuscher, me and some others would at least try to do it.
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Re: TES Skyrim 0.265

kaffeekranz wrote:
ENBSeries wrote:Don't think somebody will change all models of terrain to mark them as used for parallax.
I'm pretty sure, Pfuscher, me and some others would at least try to do it.
Aye, I got a complete landscape mod, And If there would be a possibility to add parallax. Count me in that I'll flag them as parallax.
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Re: TES Skyrim 0.265

Okay, i'll check that (only did some experiments to blend landscape textures from textures alpha).
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Re: TES Skyrim 0.265

Hi Boris,

I have noticed one new issue with ENB 0.265 and temporal antialiasing. There are some areas, mostly terrain, where shadows will flicker on/off very quickly. It does not affect all shadows, but only shadows in certain directions and on some surfaces. Disabling temporal AA fixes the issue, and I am pretty sure the issue is new to 0.265.

Is anyone else out there able to reproduce this? I can capture a quick video clip to demonstrate the issue if it would help...
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Re: TES Skyrim 0.265

Wow, thank you Boris for the update. With no change in the preset, I’m seeing an immediate scenery improvement. These images were taken at “cow tamriel 0,-15” with “fw c821e”, and 0.265 looked more realistic foggy afternoon.
0.264
http://i.imgur.com/aYJtlWi.jpg

0.265
http://i.imgur.com/OMOq0YA.jpg
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Re: TES Skyrim 0.265

Thanks for reply Boris. So, terrain parallax is possible?
Skyrim objects can enable parallax already, but terrain is very flat.
If there are some bugs, I think people should try using it.
Would you make terrain parallax shader or teach me how to make parallax shader?
Sorry for asking too much.

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Re: TES Skyrim 0.265

tapioks
Make video and i'll test at same place and camera rotation/position. Don't know any reason for such issue atm.

skysan4298
0.265 must look the same as latest 0.264, except mist. Are you sure these images are proper comparison of versions and nothing else? Are they with temporal antialiasing enabled?

tamu75
Parallax shader must be made from editing game shaders and providing extra data to them, this only can be done from my side.
Btw, i don't recommend to start doing alpha maps for terrain textures, because i need first to check everything and create at least one working shader.
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Re: TES Skyrim 0.265

I think I didn't follow the exact same steps because here are two pictures looked almost identical when followed the exact same steps - cow tamriel 0,-15, set gamehour to 8.2, wait 3 seconds then took the picture. I do see the distance mist looked more denser (darker) on 0.265, though.

0.264
http://i.imgur.com/rlS8zai.jpg

0.265
http://i.imgur.com/NDm88dw.jpg
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Re: TES Skyrim 0.265

Hi Boris,

I made a short video that shows the shadow flashing issue with temporal AA:

https://www.youtube.com/watch?v=Nw1XBPzdmq8

The video was captured across the river from Windhelm, as indicated in the screenshot below:
Image

Thanks for looking into this.
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