TES Skyrim 0.265

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Re: TES Skyrim 0.265

Yes they are
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Re: TES Skyrim 0.265

Did some test today, very nice update:

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Re: TES Skyrim 0.265

How that looks amazing! :o

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Re: TES Skyrim 0.265

32cm,

Oh please unleash that splendour to us players... :)
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Re: TES Skyrim 0.265

Regarding the new specular parameters, is there a way to essentially ignore them and simply use the Specular amounts in the Environment section? I'm trying to rebalance specular lighting for rainy weathers (I use it to simulate things looking wet) and I just can't get it right anymore. The new parameters seem to work very differently. Or can you suggest settings that might be more "normalized"?

EDIT: Ok, I've got something that works now... not entirely happy with it, but it isn't horrible. It would still be nice to be able to more or less ignore those parameters if possible...
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Re: TES Skyrim 0.265

They are not different. Result=environmentspecular*objectspecular, so keep them 1 and they will not be used.
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Re: TES Skyrim 0.265

i disable the FixParallaxTerrain=false. cause when it's on, some of my parallax textures goes crazy weird stretch.
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Re: TES Skyrim 0.265

charlievoviii;

Most likely due to improper texture maps then.
Have a look at page 10

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Re: TES Skyrim 0.265

--JawZ-- wrote:charlievoviii;

Most likely due to improper texture maps then.
Have a look at page 10
actually i uninstall all the parallax mod and i can take screen shot of a punch of non parallax textures doing crazy stretch.
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Re: TES Skyrim 0.265

tapioks wrote:I am interested in what is possible with parallax terrain, though I think the effect should probably be disabled by default. When used with textures that are not designed for the effect, the results can be very ... interesting....

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this exactly my issue right now. As much as i love Tamu Coast Beach Textures for Terrain Parallax textures. I will hold out on it, cause when fix terrain is enable. A lot of landscape go berserk.
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