Samurai_Smartie wrote:
So i wanted to ask why people still cling to the (now buggy) 1.02 ENB, when 1.08 is afaik way more "practical".
Most people have stopped using ENB SSAO in favor of driver level SSAO.
1.08 has all the importand variables still
enabled, palette support and the HD6 post-process that most ENB's rely heavily upon are still working.
Its just the [Environment] variables that are missing and i dare say that the general lighting templates can be better controlled with Realistic Lighting because it has a lot more separated swiches.
So it all comes down to Direct and Ambient Lighting swiches, that cant be replaced.
Dont want to piss on anyones leg, im just curious as to why things are like this. I know that you cant get the exact same visuals as 1.02 ( ie Radiks Next Gen config would be impossibru imo) but it really isnt that bad.
PS:
Or maybe it is out of pride that people refuse to use the (not so much) "dumbed down" 1.08 ENB?
I don't use 0.108 because I'm struggling to make mountains look in place with it compared to what I can do with 0.102. The mountains really annoy me to the point where I just switch back to 0.102. I don't know how anyone else gets around this issue but I cannot get my head around it, and to be quite frank just can't be bothered to when I don't need to. 0.102 works fine for me other than the grass post 1.5 patch (which really doesnt bother me that much). I'd honestly rather deal with the grass bug than the cardboard cutout mountains.
TLDR: It just doesn't look how I want it to look.
Also Ambient Occlusion at driver level is only available on Nvidia hardware. There is no Ambient Occlusion on AMD hardware at driver level.
And I still think ENB DoF looks better than Dynavision.
Plus I still have a pre 1.5 exe.

Also I don't see how 0.108 is more practical when you have to use another lighting application to alter values. That's not really practical to me. In general 0.102 just offers more control in itself, and works fine for me other than one issue which I have a personal solution for. Until Boris releases a new version of ENB there's just no point giving myself a headache (especially when Guild Wars 2 Beta is open this weekend) in trying to fix something that isn't broken in the ENB version I'm currently using.
Quote:
PPS:
Nah if you look below the pics it says "customised Cinematic Lighting ENB wrapper"
I mean srsly it shows, that white-hot haze is clearly HD6 bloom
Never noticed it. I always thought it was just in game only. I'll check it out.