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 Post subject: Re: TES Skyrim 0.265
PostPosted: 15 Jan 2015, 06:38 
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klotim wrote:
Is this possible?
https://www.shadertoy.com/view/XslGRr

Code is there and also other sources. Altough is it possible to port to skyrim?


it's pointless, cause it's not like you spending your time in/on the clouds or look at the whole time in skyrim. If you want some what similar than use the mod call Real Clouds.

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 Post subject: Re: TES Skyrim 0.265
PostPosted: 15 Jan 2015, 07:05 
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Oops, wrong thread...

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Last edited by tapioks on 15 Jan 2015, 07:24, edited 1 time in total.

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 Post subject: Re: TES Skyrim 0.265
PostPosted: 15 Jan 2015, 07:18 
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Jafin16 wrote:
Maeldun wrote:
prod80 wrote:
Jafin16 wrote:
Hey guys, I'm going slightly off-topic but one of the users of my preset is only seeing their HUD show up when loading their game and the rest of the screen is black. I feel like I've run across this before but I can't remember the cause, situation or a fix. Does anybody know a fix for this? Thanks!


Probably he has accidentally disabled bloom and your enbeffect bloom implementation may not account for that which may result in color being multiplied by 0 --> black screen. Let him check that.


An improper letterbox height will also produce a black screen with a visible HUD.

Thanks for the ideas guys. I have no idea what went wrong but the user reverted to default .ini files (after telling him several times to do so), redownloaded the binary and enbhost.exe and things magically work now. Skyrim is just plain weird.


that's what i told you do, you're welcome ;)

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 Post subject: Re: TES Skyrim 0.265
PostPosted: 15 Jan 2015, 07:42 
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klotim
Asked friend to make screenshot of that scene, i know it. Not worth by quality and especially performance, my clouds takes about 2.5-3 ms for fullhd resolution. And i'm not sure about making external shader to allow users make such things, because alpha objects ruin all tricky filters i'm using for deffered. There are better features possible, but nobody helps me with native game modding, so no reason to bother.

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 Post subject: Re: TES Skyrim 0.265
PostPosted: 15 Jan 2015, 14:35 
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Joined: 10 Dec 2012, 17:23
Posts: 175
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ENBSeries wrote:
klotim
Asked friend to make screenshot of that scene, i know it. Not worth by quality and especially performance, my clouds takes about 2.5-3 ms for fullhd resolution. And i'm not sure about making external shader to allow users make such things, because alpha objects ruin all tricky filters i'm using for deffered. There are better features possible, but nobody helps me with native game modding, so no reason to bother.


If they won't help you, they're selfish. If you need help, I can help you with that.
Nif, textures and ck modding is a no problem for me. just pm me and I'll help you if you wish to have the help.

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 Post subject: Re: TES Skyrim 0.265
PostPosted: 15 Jan 2015, 14:37 
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Joined: 10 Dec 2012, 17:23
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charlievoviii wrote:
klotim wrote:
Is this possible?
https://www.shadertoy.com/view/XslGRr

Code is there and also other sources. Although is it possible to port to skyrim?


it's pointless, cause it's not like you spending your time in/on the clouds or look at the whole time in skyrim. If you want some what similar than use the mod call Real Clouds.


Real clouds ain't close to that. And also, mist tech ain't very noticeable either when gaming but we are using it anyway because it makes it automatically look better.
Same with reflection and AO tech.

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 Post subject: Re: TES Skyrim 0.265
PostPosted: 16 Jan 2015, 00:02 
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Joined: 02 Jan 2014, 23:38
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Is there are quality difference between enb terrain parallax and skyrim's parallax? Or is it because of this mod or something else? :)
Because I get some mean pixelations with it.
The terrain parallax uses this mod with the xxx_2.dds in 1024x1024 dxt5 parallax in the alpha map.(of course it's not that bad with 2k/4k textures and having the parallax map in the alpha of the diffuse)
If I do 512x512 dxt 5 with _p.dds and meshes it's not as bad.

For example: This is a 4k texture in dxt5 with a 2k normal map in dxt5 and the mentioned 1024x1024 xxx_2.dds parallax in dxt5
It's the same with other terrain textures.
Image

That's how it looks without the parallax terrain
http://static-2.nexusmods.com/15/mods/1 ... 766904.jpg

It would probably be solved by using 8.8.8.8 or a higher resolution but the vram is already at the limit :(

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 Post subject: Re: TES Skyrim 0.265
PostPosted: 16 Jan 2015, 00:13 
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Joined: 16 Jan 2015, 00:03
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 Post subject: Re: TES Skyrim 0.265
PostPosted: 16 Jan 2015, 03:24 
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Joined: 23 Sep 2013, 17:30
Posts: 158
ApsDuke
http://enbdev.com/mod_tesskyrim_v0265.htm


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 Post subject: Re: TES Skyrim 0.265
PostPosted: 16 Jan 2015, 05:38 
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Joined: 28 Dec 2011, 13:26
Posts: 47
Boris, delete this post.

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Last edited by aaaa on 17 Jan 2015, 09:30, edited 1 time in total.

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