Crazy Flare enblens.fx
features:
* Dynamic fullscreen starburst
* ALF
* Modular Flare with GUI controlled distortion
* Chromatic Aberration
GUI Overview
Crazy Flare Beta
*integrate weather fx with breathing effect frost( disabled in default)
*added 1d blur-based sprite x4 with dynamics.
Have fun!
===update log===
update June 20:
upload enblens.fx Crazy Flare Beta
update Jan 27:
upload enblens.fx Crazy Flare
Crazy Flare enblens.fx
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Crazy Flare enblens.fx
Last edited by kingeric1992 on 19 Jun 2015, 19:53, edited 1 time in total.
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Re: Crazy Flare enblens.fx
Looks awesome as usual kingeric1992, thanks for posting. I'll try it out right now.
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Re: Crazy Flare enblens.fx
Doesn't work on my side...
CTD as soon as the game pops. Trying to figure out why....
CTD as soon as the game pops. Trying to figure out why....
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Re: Crazy Flare enblens.fx
I had that happen to me too earlier, but no idea why it did that since now it works.
Have you tried removing enblens.fx.ini from enbseries?
Wicked stuff, I have to say! Looks very cool.
Have you tried removing enblens.fx.ini from enbseries?
Wicked stuff, I have to say! Looks very cool.
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Re: Crazy Flare enblens.fx
EDIT : Works now as well....
Weird....
Weird....
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Lian Li PC011 Dynamic, Corsair AX 1500i PSU, i9 10850K @5.0 Ghz, Aorus Z490 Ultra, RTX3090 MSI Gaming X Trio, 32GB Corsair Vengeance Pro RGB RAM@3600, Corsair MP600 1TB NVME System Drive, 10 TB Storage, W10 Pro 64, Custom Hard Tubing Watercooling Loop
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Re: Crazy Flare enblens.fx
Wow, this really pushes the lens file to it's full potential! The defaults are pretty heavy, but they can be tweaked for all kinds of subtle effects. Here are some shots I took using it and also the dof in your enbeffectprepass.fx file.
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Re: Crazy Flare enblens.fx
weird CTDs, it is quite stable on my ends though, not a clue.
anyway, next update will have lens dirt enable in inverted coord, color gradient texture input, more detail to fullscreen starburst, Gaussian weight ALF and to add per-pixel starburst(replacing my old rotated ALF, which is not ALF at all...)
any suggestion?
number6
Thanks for the screenshots.
Well do a demo on GUIs in next update.
anyway, next update will have lens dirt enable in inverted coord, color gradient texture input, more detail to fullscreen starburst, Gaussian weight ALF and to add per-pixel starburst(replacing my old rotated ALF, which is not ALF at all...)
any suggestion?
number6
Thanks for the screenshots.
Well do a demo on GUIs in next update.
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Re: Crazy Flare enblens.fx
As suggestion, i recommend eye specific artifact for glows around bright spots. It's thin relatively short lines with dispersion. I have seen pdf with it, but with awful performance, there are tons of other methods to make it procedural fast. Don't know the name of this phenomena, sorry. Look at the night at street light from distant, how glow looks like around it at constant fov degree. The same for sun, but with much more intense coloring of lines. You may try to find photos of sun like that, but it's hard, because glass optics don't have this in most cases, only saw few shots made with old scratched glass and very simple videocameras (GoPorn cameras probably)
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Re: Crazy Flare enblens.fx
kingeric
Why not re-adding back your rotated ALF ?...
Why not re-adding back your rotated ALF ?...
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Re: Crazy Flare enblens.fx
I will still try to do the same effect, but it is not ALF as I later found out.
ALF is basically flares cause by lens reflections, and my "rotated ALF" is actually the dispersion/star effect like boris said and is caused by aperture.
here are some nice reference about how it looks.
http://www.slrlounge.com/school/diffrac ... t-effects/
http://www.picturecorrect.com/tips/how- ... ur-photos/
the major spikes are related to blade count, which is doable by 1d blurring + bloom mask.
But it lack the tiny needles and complexity like what our eyes produce.
FFT can do the trick, have no clue how to get it implanted.
https://www.youtube.com/watch?v=j_YOzd0Ayjk
http://youtu.be/46T1RrRO4vc?t=1m15s
Another idea is to find color gradient on bloom texture, and increase intensity if they are in specified angle. Haven't test it yet.
btw, here are two ref vids for real Anamorphic Lens
http://vimeo.com/62405026
http://vimeo.com/9493224
and here is how it looks with 1d blur x4 direction
TESV.exe_DX9_20141222_230510 by kingeric1992311, on Flickr
ALF is basically flares cause by lens reflections, and my "rotated ALF" is actually the dispersion/star effect like boris said and is caused by aperture.
here are some nice reference about how it looks.
http://www.slrlounge.com/school/diffrac ... t-effects/
http://www.picturecorrect.com/tips/how- ... ur-photos/
the major spikes are related to blade count, which is doable by 1d blurring + bloom mask.
But it lack the tiny needles and complexity like what our eyes produce.
FFT can do the trick, have no clue how to get it implanted.
https://www.youtube.com/watch?v=j_YOzd0Ayjk
http://youtu.be/46T1RrRO4vc?t=1m15s
Another idea is to find color gradient on bloom texture, and increase intensity if they are in specified angle. Haven't test it yet.
btw, here are two ref vids for real Anamorphic Lens
http://vimeo.com/62405026
http://vimeo.com/9493224
and here is how it looks with 1d blur x4 direction
TESV.exe_DX9_20141222_230510 by kingeric1992311, on Flickr