TES Skyrim 0.265

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*sensei*
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Re: TES Skyrim 0.265

Now that we are on the topic of shadows. This happens to me when using Enhanced Light and FX which places light sources pretty close to ground often. ENB draws the light a bit lower and makes a huge mess of shadows. This has been bugging me since forever on all binaries... perhaps it's something to look into at one point of time :) No tweaking of any kind fixes it (Shadow Caster Fix, Detailed Shadows, etc, etc)... Checked with some more people and they have the same thing...

Hover mouse over to see with ENB disabled. And not only this place (Whiterun Banneredmare) but many more places around in game. Don't mind the color.
http://screenshotcomparison.com/comparison/112228

PS. When rendering the same scene via CK with ENB enabled the shadows draw normally. Not sure if matters, probably does.

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*blah-blah-blah maniac*
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Re: TES Skyrim 0.265

I do not modify positions of lights. Will check that in case of bug anyway.
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Re: TES Skyrim 0.265

No, i don't see difference in placement of lights in interiors. Post enbseries.ini, enblocal.ini and where to look at (screenshots on the map and outside from hundred meters above).
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*sensei*
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Re: TES Skyrim 0.265

I don't have that issue with my preset and ELFX v2.0.
Image

Boris,
I removed whole bunch of commented out lines from enbeffect.fx, and I'm seeing some
performance gain. Is this placebo effect or does ENB reads enbeffect.fx lines like the interpreter language, so ENB tries to match /* to */ at every frame?
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Re: TES Skyrim 0.265

skysan4298
Shaders are compiled before run, so all comments are ignored and not affect performance.
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*blah-blah-blah maniac*
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Re: TES Skyrim 0.265

Low .ini shadow Bias Scale + low Light Bulb shadow bias scale + ShadowQualityFix/Detailed Shadows.
Produces this effect, and without placing the light bulbs with ENB in mind or have been run to test out light bulb placement, you can get these type of results.
Alternative Start makes a real mess out of just one shadow light bulb emitter, placed inside of a torch for example.

And ENBSeries doesn't draw it from another position, when it comes to Omni Directional ENBSeries removes the line of none shadow light, and pushes both hemisphere lights into one. Creating the visual difference of that the light bulb emittance point has been moved, which it hasn't.
The Omni Directional is basically two Hemispherical light bulbs put together, with a "pixel" space in between them (can't remember the exact space in between them now) creating that noticeable line of light, seen in skysan4298 picture on the wooden pillar.

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Re: TES Skyrim 0.265

skysan4298
Clearly visible you have that issue too

Jawz
I tried all those things already. No luck.
You can try yourself if you wish...
The Skyrim render is OK, the render of ENB inside the CK is OK, the only time the render is bad is when in the actual game...

But its ok, I don't mind. I stopped using ELFX long ago because of the shadows. The lights are simply put too low to floor. I'm just curious why.

Here's scene rendered from CK with ENB enabled... you see the shadows... very different
Image

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Re: TES Skyrim 0.265

Have you tried to compare shadows with and without that bias setting for vanilla game only? And what should i do to see myself.
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Re: TES Skyrim 0.265

Got a question about the parallax. For the textures that already have an alpha map for transparency, should we try making alpha maps that both work with transparency and parallax?
Because this method kills the vram for example:
http://www.nexusmods.com/skyrim/mods/61452/?

Thanks.

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Re: TES Skyrim 0.265

Prod80;
Do you have the same shadow settings in the SkyrimEditorPrefs.ini and SkyrimEditor.ini as in your Skyrim.ini and SkyrimPrefs.ini?
And the CK does not utilize every setting found in the game, for performance reasons, while tweaking and making alterations and/or additions to the game.
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