TES Skyrim 0.265

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Re: TES Skyrim 0.265

There is no bugs with eyes, already reported and prooved it's ok. Don't remember what was that, some mod or skyrimprefs.ini changes.
About request, i don't understand. ENightDayFactor is local game time, not local system time. If you want real time of the day, the answer is no. It's user problem when he/she play, what lights are in the room, display brightness and everything else.
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Re: TES Skyrim 0.265

ENBSeries wrote:There is no bugs with eyes, already reported and prooved it's ok. Don't remember what was that, some mod or skyrimprefs.ini changes.
Indeed, my bad, double checked with .264 now and it seems to be on my end. Despite searching can't figure out what it is, though :)
ENBSeries wrote:About request, i don't understand. ENightDayFactor is local game time, not local system time. If you want real time of the day, the answer is no. It's user problem when he/she play, what lights are in the room, display brightness and everything else.
Yeah, I was asking about making local system time available as a float. Just that. Factoring that in for color correction was just a simple use case example but I can think of a few more complex ones :) I figured I'd ask since I'm sure you've got the system time readily available as anything from a UNIX timestamp up to ISO 8601 and that it'd just be a matter of passing it to the shaders.

And yes, you're of course right it's the user's problem, but as a fellow programmer you surely also know to always assume the end user will use your code in different ways than you intended :) I just figured this would be a simple tweak on my end that could reduce the "omg your preset is so dark at night, I can't see" problem, with presets that aim to create realistically lit nights. But I can't do that unfortunately without having the actual time, if only as a UNIX timestamp, available.

Sorry for being a bother ;)

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Re: TES Skyrim 0.265

alkor
Trust me, that local time parameter will be used only by you and for me it's a pain in the ass to support it. Users don't understand how mod works and i don't have docs which explain everything.

number6
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Offtop:
Got refund from second usb sound card (creative x-fi hd), it started produce crackling noise when playing music and randomly disable itself after several hours (reboot helps). Standing at the shop i thought wtf to buy to let my old pci card work. Amd card - what to do with current nvidia, it cost a lot now because of sanctions against russia. Asus xonar internal are all bad for headphones (i can't purchase amplifier, the good one with low output impedance and noise cost a lot more than good sound card). So, i purchased mobo, cpu and ram (haswell based). And you know what? Mobo don't have XP drivers! Goddamnit! Tomorrow will go again, i'm sick of these issues of modern crap. When the last Ivy cpus will be sold, i'll be happy to stay with XP forever.
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Re: TES Skyrim 0.265

ENBSeries wrote:prod80
Lucky, turned off my fix of line for interior lights and problem gone. And now the question, wtf do i need to disable it? It's bug of ELFX, there is no way to fix line 100% safe, except modifying shaders.

EDIT: doesn't matter anyway, i don't know what to do with this. For sure i will not add new parameter, because users again will bother me on the forum.
ELFX has many light edits that would havoc on the ENB realistic shadow, and
the bannered mare fire place light is another one. ELFX rotated the light X axis by
90 degree, and almost half light is in the wood pile mesh. ENB was detecting
the floor board little bump, and the whole board got shadowed. I adjusted that light
X axis 0 degree and raised it by 20, and it is correctly lighted the floor board. I've been
correcting thse ELFX anomalies with my ELFX undo/fix mod, so I'll include this on my next release.
Some lights such as Nchuand-Zel (NchuandZel05) by the Stromm's Diary would make
the room completely dark with shadow because light is inside the chandelier mesh.
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Re: TES Skyrim 0.265

@Skysan
I expected as much from my testing of that issue, nice to see that you already have been at it! Just funny that the angle matters at all on an ommidirectional light.. but oh well, stranger things have happened!
Looking forward to add your corrections!

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Re: TES Skyrim 0.265

ENBSeries;
Sad to hear about your troubles with hardware, yet again. I thought by now you would catch a break regarding purchases of new hardware.

Aiyen;
Has he put the actual emitter inside of another mesh with certain lights?
Even without ENB that is a bad approach. No part of the Light Bulb cross can be inside of a mesh, then rotational adjustments are needed, as you've done, for the Omni-Directional Light Bulb to remove the the none shadow light seam from the scene as much as possible. Hemisphere and Spot does not need rotational adjustments as they do not have a seam of light.
Same there, it should be done with or without ENBSeries used.

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Re: TES Skyrim 0.265

JawZ: No not that particular light.. it is in the middle of the air.. but at an angle.. and it is just an omni one... which is why I only checked Z value initially but apparently angle matters as well. Oh well learning new CK details every day... good to know in my own mod! :)

Edit: Dunno if there is one of those particle FX related meshes on 2nd though... might be the reason why.

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Re: TES Skyrim 0.265

Ah ok, sounded to me like it was placed inside of a mesh, that is a big no-no.
In my 4 years of working with Lights in Creation Kit I have never seen a FX particle have an affect on the light bulb and it's placement around a particular FX mesh. If it turns out to be so, it must be one of his own ones with some weird shader combination in the mesh, highly unlikely that it would be so though.
Or I have forgotten to put my glasses on for the last 4 years :geek:

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Re: TES Skyrim 0.265

What i do to lights to fix the bug with lines (for omni light type only, recently fixed hemisphere and spot don't have this as i can't see line bug in test scene) is applying offset to Z scaled by ShadowSampleParam.x. Don't know what that parameter linked to in the CK. Didn't know that omni lights are not world space aligned. Then i don't know how detect where the line bug is, better to disable my fix at all and users will not see any changes.


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Does anybody know if Core i5 without 'K' could be downclocked easily in bios (for minimizing noise)?
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Re: TES Skyrim 0.265

You should be able to downclock via CPU multiplier on non-K chips, it's generally just restricted to a maximum multiplier but anything below it is fine.
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