The Elder Scrolls Skyrim (TES Skyrim)
Graphic mod ENBSeries / patch ENBoost 0.266
Removed bloom quality parameter, it's obsolette and i forgot about it.
Reduced video memory usage when some effects are disabled, because it's the reason of low performance with 1gb or less videocards. Negative side effect is delay when activating temporal antialiasing, reflection, ambient occlusion, depth of field, at that moment all textures unloaded from vram and recreating again.
Fixed performance drop when terrain parallax is not enabled. I forgot to disable this in recompiler, so in previous version parallax code was always computed (with my videocard it's very noticable performance hit).
Added EnableZPrepass parameter to enblocal.ini to increase fillrate performance. It may fail if skyrimprefs.ini is not configured properly. This optimization works by not drawing pixels behind objects close to camera, so fps boost depends a lot from camera, visible objects near and far from camera, screen resolution, video memory bandwidth.
Increased quality of sky lighting effect.
Added FixLag parameter to enblocal.ini (require restart) which reduce annoying delays mostly in windowed mode, you know it's kinda frames skipping issue when videocard is very busy even at high frame rates. Feature is experimental hack found by me, made for NVidia card, seems it not work for AMD. If it useful, i'll make separate set of wrappers with only it enabled. Let's dance boys
TES Skyrim 0.266
Forum rules
new topics are not allowed in this subsection, only replies.
new topics are not allowed in this subsection, only replies.
- Author
- Message
-
Offline
- *blah-blah-blah maniac*
- Posts: 17553
- Joined: 27 Dec 2011, 08:53
- Location: Rather not to say
TES Skyrim 0.266
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
-
Offline
- *blah-blah-blah maniac*
- Posts: 3137
- Joined: 27 Jan 2012, 13:42
Re: TES Skyrim 0.266
Thanks for the update, great stuff. The new FixLag parameters sounds interesting, have to test it.
-
Offline
- *master*
- Posts: 194
- Joined: 12 Feb 2014, 17:05
Re: TES Skyrim 0.266
thanks boris
like your new signature
like your new signature
_________________
Win10x64 (fall creators update) | Intel i5-2500k | Nvidia GTX 970 | 16GB
Win10x64 (fall creators update) | Intel i5-2500k | Nvidia GTX 970 | 16GB
-
Offline
- Posts: 61
- Joined: 16 Nov 2014, 05:12
- Location: USA
Re: TES Skyrim 0.266
Hey Boris,
Just downloaded the new version and the FixLag parameter isn't in the enblocal.ini file for the Wrapper Version.
Just downloaded the new version and the FixLag parameter isn't in the enblocal.ini file for the Wrapper Version.
-
Offline
- *master*
- Posts: 164
- Joined: 23 Sep 2013, 17:30
Re: TES Skyrim 0.266
It was generated in my enblocal.ini after running the game once.TechAngel85 wrote:Hey Boris,
Just downloaded the new version and the FixLag parameter isn't in the enblocal.ini file for the Wrapper Version.
-
Offline
- Posts: 61
- Joined: 16 Nov 2014, 05:12
- Location: USA
Re: TES Skyrim 0.266
Ah, I haven't ran with it yet. Was just using the file as a reference to update the content on STEP and noticed it wasn't in there. It is in the Injector Version file.
-
Offline
- *blah-blah-blah maniac*
- Posts: 506
- Joined: 02 Aug 2013, 23:06
- Location: New Hampshire, US
Re: TES Skyrim 0.266
This is mainly an FYI.
Been taking each of the presets I manage (7 total that use current binaries) through some common test areas in the game (lag points, heavy textures, etc.) and so far 266 has been running well. Two places I crash a lot I did not crash with 266 (could be some other factor involved though). Performance overall has been good. Just light testing though - more just running around and seeing how it played. That, at least, has been smooth so far.
Been taking each of the presets I manage (7 total that use current binaries) through some common test areas in the game (lag points, heavy textures, etc.) and so far 266 has been running well. Two places I crash a lot I did not crash with 266 (could be some other factor involved though). Performance overall has been good. Just light testing though - more just running around and seeing how it played. That, at least, has been smooth so far.
_________________
Intel Core i9-9900K CPU @ 3.6 GHz // GeForce RTX 2080 Ti VRAM 11GB // Win10 64 and 64GB Ram // Monitor 2560x1440@144
Intel Core i9-9900K CPU @ 3.6 GHz // GeForce RTX 2080 Ti VRAM 11GB // Win10 64 and 64GB Ram // Monitor 2560x1440@144
-
Offline
- *blah-blah-blah maniac*
- Posts: 506
- Joined: 02 Aug 2013, 23:06
- Location: New Hampshire, US
Re: TES Skyrim 0.266
It will also remove the BLOOM quality setting from the enbseries.ini. You probably updated that as well but thought I would mention it.TechAngel85 wrote:Ah, I haven't ran with it yet. Was just using the file as a reference to update the content on STEP and noticed it wasn't in there. It is in the Injector Version file.
The fix lag setting (if anyone is curious) is FixLag=true
_________________
Intel Core i9-9900K CPU @ 3.6 GHz // GeForce RTX 2080 Ti VRAM 11GB // Win10 64 and 64GB Ram // Monitor 2560x1440@144
Intel Core i9-9900K CPU @ 3.6 GHz // GeForce RTX 2080 Ti VRAM 11GB // Win10 64 and 64GB Ram // Monitor 2560x1440@144
-
Offline
- Posts: 33
- Joined: 06 Aug 2013, 05:04
Re: TES Skyrim 0.266
Hello, Boris. Thanks for the continued updates. However, I would like to point out a potential bug with the new ENB 0.266:
With ENB 0.266, the ENB underwater effects do not work properly for me. If I go under water with the underwater effects enabled, the surface of the water is totally transparent and there is no underwater blur. If I switch back to ENB 0.265, the underwater effects work fine.
Also, I know that you mentioned it as being experimental and that it might not work with AMD cards; however, the new "Fix Lag" parameter seems to do the opposite of what it's supposed to for me. Enabling "Fix Lag" caused my performance to drop from between 40 and 50 FPS to less than 30 FPS. My GPU is an AMD r9 280.
With ENB 0.266, the ENB underwater effects do not work properly for me. If I go under water with the underwater effects enabled, the surface of the water is totally transparent and there is no underwater blur. If I switch back to ENB 0.265, the underwater effects work fine.
Also, I know that you mentioned it as being experimental and that it might not work with AMD cards; however, the new "Fix Lag" parameter seems to do the opposite of what it's supposed to for me. Enabling "Fix Lag" caused my performance to drop from between 40 and 50 FPS to less than 30 FPS. My GPU is an AMD r9 280.
-
Offline
- *blah-blah-blah maniac*
- Posts: 17553
- Joined: 27 Dec 2011, 08:53
- Location: Rather not to say
Re: TES Skyrim 0.266
TwoArmedMan15
Well, this is driver dependent thing, guess without amd card i can't find similar dirty hack.
Underwater was modified, i removed fade out, because it require additional render target and not much visible when silhouettes enabled. I'll update version silently in several minutes, try it and report.
Is the FixLag works for NVidia users or it's just me?
Well, this is driver dependent thing, guess without amd card i can't find similar dirty hack.
Underwater was modified, i removed fade out, because it require additional render target and not much visible when silhouettes enabled. I'll update version silently in several minutes, try it and report.
Is the FixLag works for NVidia users or it's just me?
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7