I made some changes to the GPmod file that some might find useful:
Changes include:
- Added strings to annotations (Use with ENB .265 or later)
- Added Day, Night, Interior separation for some annotation
- Added enable annotations for tilt shift and CA
- Added "Aperture Angle Speed" controls for animated rotating bokeh shapes
DOF extra & ALF effect 3/13 2015
- Author
- Message
-
Offline
- *master*
- Posts: 229
- Joined: 21 Feb 2013, 03:21
- Location: Los Angeles, CA
Re: DOF extra & ALF effect 12/22
- Attachments
-
- enbeffectprepass.fx
- Modified version
- (35.51 KiB) Downloaded 372 times
_________________
i7-4970K 4.8ghz, 16gb ram, Geforce Titan X 12gb vram, win7
i7-4970K 4.8ghz, 16gb ram, Geforce Titan X 12gb vram, win7
-
Offline
- *blah-blah-blah maniac*
- Posts: 565
- Joined: 05 Apr 2014, 10:29
- Location: Taiwan
Re: DOF extra & ALF effect 12/22
Hay Guys,
Here is a Beta for following new features:
*Auto Dof
----Add AD mode to automatically calculate aperture size(F-Number). More suitable for gameplay(Hopefully)
AD Mode:
== 0 (AD off, use F-number)
== 1 (ignore F-number, CoC at sample point == CoC Size)
== 2 (ignore F-number, CoC at given depth == CoC Size)
*Performance
----Skip tons of unnecessary sample taps.
*Post Chroma
----Move per-tap chromatic aberration to post process, improve some performance.
Let me know if there is any bug or artifacts, enjoy.
*Beta is based on SeperableHex, if all goes well, other version will also included.
Beta File removed
Also I would love to know how to hook ingame view mode( 1st 3rd person) to dof shader.
Here is a Beta for following new features:
*Auto Dof
----Add AD mode to automatically calculate aperture size(F-Number). More suitable for gameplay(Hopefully)
AD Mode:
== 0 (AD off, use F-number)
== 1 (ignore F-number, CoC at sample point == CoC Size)
== 2 (ignore F-number, CoC at given depth == CoC Size)
*Performance
----Skip tons of unnecessary sample taps.
*Post Chroma
----Move per-tap chromatic aberration to post process, improve some performance.
Let me know if there is any bug or artifacts, enjoy.
*Beta is based on SeperableHex, if all goes well, other version will also included.
Beta File removed
Also I would love to know how to hook ingame view mode( 1st 3rd person) to dof shader.
Last edited by kingeric1992 on 10 Mar 2015, 19:08, edited 2 times in total.
-
Offline
- *blah-blah-blah maniac*
- Posts: 1498
- Joined: 31 Mar 2012, 15:06
- Location: France
Re: DOF extra & ALF effect 12/22
Thanx for the beta !kingeric1992 wrote: Also I would love to know how to hook ingame view mode( 1st 3rd person) to dof shader.
Ah, I asked that question to myself a zillion times already...
_________________
Lian Li PC011 Dynamic, Corsair AX 1500i PSU, i9 10850K @5.0 Ghz, Aorus Z490 Ultra, RTX3090 MSI Gaming X Trio, 32GB Corsair Vengeance Pro RGB RAM@3600, Corsair MP600 1TB NVME System Drive, 10 TB Storage, W10 Pro 64, Custom Hard Tubing Watercooling Loop
Lian Li PC011 Dynamic, Corsair AX 1500i PSU, i9 10850K @5.0 Ghz, Aorus Z490 Ultra, RTX3090 MSI Gaming X Trio, 32GB Corsair Vengeance Pro RGB RAM@3600, Corsair MP600 1TB NVME System Drive, 10 TB Storage, W10 Pro 64, Custom Hard Tubing Watercooling Loop
-
Offline
- *sensei*
- Posts: 373
- Joined: 07 Mar 2013, 10:14
Re: DOF extra & ALF effect 12/22
Did we not already get Boris to sort of explain that it was not possible since the 1st person model is some sort of box in the gameworld and nothing else... not a separate rendering that can be hooked into.
At least I recall something down those lines!
At least I recall something down those lines!
-
Offline
- *blah-blah-blah maniac*
- Posts: 565
- Joined: 05 Apr 2014, 10:29
- Location: Taiwan
Re: DOF extra & ALF effect 12/22
I mean like what JawZ did to separate dungeons and interiors ??
--JawZ-- wrote: kingeric1992;
What Aiyen said, I use "hack" values to applied to dungeons and interiors.
-
Offline
- *sensei*
- Posts: 373
- Joined: 07 Mar 2013, 10:14
Re: DOF extra & ALF effect 12/22
Ah okay like that. Not aware of any image space values that only affect 3rd person.
You could probably make a script that applies an image space modifier if you go to 3rd person.. but that might be a bit over the top. But it would work.
You could probably make a script that applies an image space modifier if you go to 3rd person.. but that might be a bit over the top. But it would work.
-
Offline
- *blah-blah-blah maniac*
- Posts: 1938
- Joined: 05 Mar 2012, 02:08
Re: DOF extra & ALF effect 12/22
There are no Imagespace values that is applied to such a specific portion of the game. Imagespaces are tint overlays that affects everything on the screen, more or less.
You would have to do something similar to what Aiyen mentioned about applying it to the 3rd person perspective via a game script of some sort.
You would have to do something similar to what Aiyen mentioned about applying it to the 3rd person perspective via a game script of some sort.
-
Offline
- *blah-blah-blah maniac*
- Posts: 565
- Joined: 05 Apr 2014, 10:29
- Location: Taiwan
Re: DOF extra & ALF effect 12/22
JawZ, Aiyen
I understand, but I have no experience with CK.
Considering what you guys said about standards, I'm thinking if you can create a standard for image space mod to assign output for different shaders?
And also a tutorial on how to make a compatible mod & decoding.
for example, a standard to encode 10 variables for bloom, prepass, effect ... each.
I understand, but I have no experience with CK.
Considering what you guys said about standards, I'm thinking if you can create a standard for image space mod to assign output for different shaders?
And also a tutorial on how to make a compatible mod & decoding.
for example, a standard to encode 10 variables for bloom, prepass, effect ... each.
-
Offline
- *blah-blah-blah maniac*
- Posts: 565
- Joined: 05 Apr 2014, 10:29
- Location: Taiwan
Re: DOF extra & ALF effect 3/6 2015
*update 3/6 2015 :
add online dof calculator, check out DoF Calculator section.
add online dof calculator, check out DoF Calculator section.
-
Offline
- *blah-blah-blah maniac*
- Posts: 565
- Joined: 05 Apr 2014, 10:29
- Location: Taiwan
Re: DOF extra & ALF effect 12/22
*update 3/11 2015 :
----replace GPmod & DSLR with DoF, a combination of both file along with tons of changes. update Separable Hex, now support both GPmod & DSLR focusing.
Also features adaptive quality which gains +10 fps on max Q @1280x1024.
----replace GPmod & DSLR with DoF, a combination of both file along with tons of changes. update Separable Hex, now support both GPmod & DSLR focusing.
Also features adaptive quality which gains +10 fps on max Q @1280x1024.