TES Skyrim 0.266

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Re: TES Skyrim 0.266

Boris
Thank you !!!! :D
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Re: TES Skyrim 0.266

thanks boris!
that addition helps a lot!
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Re: TES Skyrim 0.266

Thanks for separating the reflections.

PS. Short and very stupid question. I got plenty of those.

ScreenSize.z contains ScreenScaleY ... what exactly is this? Height/Width or Width/Height? I see some references that ScreenScaleY used to output 1.333 for 1920x1080 displays - true? And if so, how do you arrive at that number? I suppose the 1.333 was related to 1024x768 and ScreenSize.z contains Width/Height ...

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Re: TES Skyrim 0.266

Another thanks for separating reflections. This will be VERY useful :)
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Re: TES Skyrim 0.266

Just a quick thanks for the reflection additions. Next to DoF, reflections are one of my favorite effects in the game and I play with them a lot. Having more control over them is a nice addition. Anyhow off to get tweaking on my little horde of presets ...
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Re: TES Skyrim 0.266

mod of the week: http://www.nexusmods.com/skyrim/mods/63442

;)

btw, some of my users and me too sometimes are getting some artefacts if EnableZPrepass=true
-------------------------------------------------
post by jamesegbert:
im having a weird issue with zprepass enabled. i uploaded these pics, hooray! the blue stuff comes in and out depending on the camera angle.

my skyrimprefs.ini
http://pastebin.com/c8n2qg2j
http://imgur.com/BA2dor7,Ov0R8vr#0
-------------------------------------------------

maybe using a default SkyrimPrefs.ini will help but would be interesting which setting is causing this.
for me mainly noticeable if using Verdant Grass mod for example.

greets
Last edited by SkyrimTuner on 06 Mar 2015, 16:42, edited 1 time in total.
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Re: TES Skyrim 0.266

SkyrimTuner wrote:mod of the week: http://www.nexusmods.com/skyrim/mods/63442

;)
Oh God.... :oops:
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Re: TES Skyrim 0.266

Oyama wrote:
SkyrimTuner wrote:mod of the week: http://www.nexusmods.com/skyrim/mods/63442

;)
Oh God.... :oops:
Hahahaha! Oh my... :lol:

Boris
Just wanted to let you know I just noticed the bug that I believe SkyrimTuner is referring to with EnableZPrepass=true. I never noticed it before until the latest version of 0.266.
No bug:
Image
Bug:
Image
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Re: TES Skyrim 0.266

Jafin16
exactly, same effect on my side with EnableZPrepass=true but only in certain areas or situations

...removed second example from this post, problem present also with EnableZPrepass=false
Last edited by SkyrimTuner on 08 Mar 2015, 17:04, edited 1 time in total.
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Re: TES Skyrim 0.266

SkyrimTuner

Those Roots and Rocks share the same texture & parallax ;)
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