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PostPosted: 08 Mar 2015, 08:43 
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Joined: 08 Mar 2015, 08:33
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Alright guys. I like to create mods for TDU2. Especially graphic mods and I am using the version 0.147 beta. (http://enbdev.com/download_mod_tdu2.htm) Here you can see a picture of my current work. Image

Now my problem. The bloom function gives the game a really nice look and I really would like to use it but the bloom is really buggy. Example (pictures from an other guy): Image or Image.

So is it possible that someone could fix this ENB version? I know TDU2 is not really popular but there is a big community behind it at forum.turboduck.net. I would be really happy if it could get fixed. :mrgreen:


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Tomoko
PostPosted: 08 Mar 2015, 19:00 
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*blah-blah-blah maniac*
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I don't remember which parameters affect that, something about hdr decompression factors, not the bloom parameters.

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PostPosted: 08 Mar 2015, 19:19 
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Joined: 08 Mar 2015, 08:33
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But when I turn bloom off it isn't buggy (I want to keep the bloom because it gives it a nice look). Why should it be the hdr then? But is it possible that you make a new fixed version for TDU2. I would be so happy! :P


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PostPosted: 20 Mar 2015, 06:10 
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There is nothing to fix. I do hdr restoration by decompressing ldr data to keep performance more or less high, but transparent objects with additive blending type broke compression/decompression, so hdr properties must be configured to reduce the issue.

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