Boris,
To speed up game launch time, is it be possible to do either of these:
a. cache the compiled shaders to disk?
b. create a background process that compiles the shaders when the game starts and then applies them as they are ready?
Thanks
TES Skyrim 0.266
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- *master*
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Re: TES Skyrim 0.266
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Re: TES Skyrim 0.266
Shaders can't be cached, because most of the time wasted to creating modified game shaders and compile my own. In both cases they are dynamically generated depending from mod setting, all possible combinations will make huge files database and useless work for me.
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Re: TES Skyrim 0.266
Plz. Where to download this version?
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Re: TES Skyrim 0.266
It's not in the forums, it's from the main website. enbdev.com, click to go to the main page, click download up at the top of the screen, choose the game (TES Skyrim in this case) choose the version, scroll to the download button at the bottom of the page after the changelog. A simple search would show this has been asked several times in this thread alone. Here's a link http://enbdev.com/mod_tesskyrim_v0266.htm
Boris
Since this question gets asked a lot maybe for any future versions you could put the link to the download page in the first post? Just a thought. People don't seem to know how to navigate webpages anymore.
Boris
Since this question gets asked a lot maybe for any future versions you could put the link to the download page in the first post? Just a thought. People don't seem to know how to navigate webpages anymore.
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Re: TES Skyrim 0.266
I will not put download links anywhere else. It's not hard to find unless you dumb clicking everything.
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Re: TES Skyrim 0.266
Boris
First and foremost, I hope you're better these days.
Sorry if this has already been asked (even by myself ), but would it be possible to have separated SSAO-SSIL Samplingrange for interiors / exteriors ?
First and foremost, I hope you're better these days.
Sorry if this has already been asked (even by myself ), but would it be possible to have separated SSAO-SSIL Samplingrange for interiors / exteriors ?
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Re: TES Skyrim 0.266
Possible, but don't see any reason to do that. And i'm out of anything, ripping hairs off the head and thinking about closing modding, do not request anything, this is the worse time.
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Re: TES Skyrim 0.266
Because of indirect lighting. Great to have an almost full sample range in interiors, and closer one in exteriors... To me. Nevermind. Forget it.ENBSeries wrote:Possible, but don't see any reason to do that. And i'm out of anything, ripping hairs off the head and thinking about closing modding, do not request anything, this is the worse time.
Boris, can we help you in any way ? Really ?
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Re: TES Skyrim 0.266
^^^Oyama wrote: Boris, can we help you in any way ? Really ?
This.
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