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PostPosted: 03 May 2015, 07:17 
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Joined: 09 Oct 2014, 01:29
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Is it possible to write shader code to add a volumetric-type glow to interior light sources (fires, etc.) similar to the sun glow? By that I mean when an object or character is in front of the light source, some of the glow bleeds around it. It's a beautiful effect I'd like to replicate subtly indoors, but can't actually write shader code yet.

Thanks!


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Tomoko
PostPosted: 03 May 2015, 23:28 
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There is no constant light sources for that and they do not have same position as visible light, like fire or tourch; no radius of emitter; lights are not separated between visible emitter or just some kind of ambient. So, what you ask is extremely buggy with Skyrim. Projecting from particles would be better as a solution against issues, but there is no algorithm exist for rays from all areas of the screen, except brute force computation, which is million times slower than from sun (because every pixel is emitter).

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PostPosted: 06 May 2015, 02:42 
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ENBSeries wrote:
There is no constant light sources for that and they do not have same position as visible light, like fire or tourch; no radius of emitter; lights are not separated between visible emitter or just some kind of ambient. So, what you ask is extremely buggy with Skyrim. Projecting from particles would be better as a solution against issues, but there is no algorithm exist for rays from all areas of the screen, except brute force computation, which is million times slower than from sun (because every pixel is emitter).


Interesting, that makes a lot of sense, thank you for the reply!


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