What is "pb"? Crash on exit? If yes, i can't fix, because when vendor hacks used, game incorrectly working with reference counter of COM objects, there are no ways to walkaround, i can only hide crash from user, but result is the same.BTW, can I ask you (don't know how much time it deserves) to fix that pb with exit from game with wrapper version ?
when SSAO is applied on deep dark shadows, these turn hard deep gray instead of "black" indeed
I know, it look so bad... Spend several days experimenting how to fix this, no luck (i can't decrease performance even more for indirect lighting). Latest game patch is not good, but i afraid it's last.
Samurai_Smartie
SSIL in 0.109 work, but it differ from 0.102, because in 0.102 it was used for computation from low dynamic range image and it's intensity clamped and scaled. But new computed from hdr texture, so it's more correct, you can see it only when light source is very bright, like sun, or when light area is small on screen and everything else is black. It's physically correct computation, but ssao math itself is wrong (will be changed later).