![Mad :x](./images/smilies/aggressive.gif)
![Mad :x](./images/smilies/aggressive.gif)
![Mad :x](./images/smilies/aggressive.gif)
![Image](https://c1.staticflickr.com/9/8898/17365375118_a1fee9e397_h.jpg)
![Image](https://c2.staticflickr.com/6/5450/16930609774_49738c4401_h.jpg)
![Image](https://c2.staticflickr.com/6/5341/17553172605_9d08b956c1_h.jpg)
With a quick search I found this below, just requires .NET 4.5 Framework, not entirely sure of the exact use case you are looking for but in terms of accessing variables across multiple threads it seems to do the job without using Interlocked Exchange. https://msdn.microsoft.com/en-us/librar ... kslim.aspxENBSeries wrote:There is nothing to report about GTA5 version of ENBSeries. I don't think that someone interested that at this moment i'm out of ideas how to implement cross threads synced variables which are fast for reading their values, because non cached "volatile" + InterlockedExchange greatly decrease performance and i use variables a lot, they are modified not just at the end of frame.
neither spoiler tag nor automatic resizing and on click zoom seem supported here i always try to upload and host the plain non lossy render outputRedFlamez wrote:Hey CruNcher nice post, but do you mind putting a spoiler or shrinking your screens for us peasants with 1080p monitors they take up quite a lot of space![]()
As for Boris, I understand that an ENB for this game will be quite different due to API changes and the sheer complexity of GTA V, but try and keep us updated with your progress, the typical modders are all patiently awaiting the release of the first ENB for this game!![]()
As for the mod itself, would you like us to give you suggestions? I know it can be hard to add something to such a game that appears to be feature complete but I'm sure we can come up with some additions that will be really nice to have. I have a lot of interest in your volumetric clouds for example, seeing those implemented here would be a game changer for sure, but as a graphics programmer myself I understand the extreme difficulty of adding such a thing.
And because its a gallery I guess I should post a screenshot.
85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE
Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard
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[url=http://abload.de/img/gta5_2015_05_10_23_40t6k7p.jpg][img]http://abload.de/thumb/gta5_2015_05_10_23_40t6k7p.jpg[/img][/url]
85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE
Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard
85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE
Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard