Agree. IMO, even fast mode looks much better. Indeed, I found great improvements have been made on SSAO-SSIL coding.
@Boris :
well, last injector version :
Testing conf :
i7 920 @ 4.4 ghz HT ON
2 x GTX580 3gb vRam each
Last 301.24 beta drivers
@1080p
Tested with all kinds of AA and TRSSAA (SSAA, Sparse Grid, ect...)
Tested from AA off to SLI 64xCSAA
Tested with GPU AF and ENB AF x16
Tested with negative load bias
Tested with and without SMAA injection
Same for FXAA (looks awful, but tested anyway)
vSync on adaptive
Extreme game inis
uGrids 5,7 and 9
Speedhack ON
FPS boost : +5 average any location
No more black shadows bug
Pitch black shadows areas turn to hard gray ? : still, but less
Smoother, less stutters with adaptation
Less GPU demanding (went from 99% usage to 95%, GPU temps after 1 hour intensive barely go 75% air-cooled)
No color bugs with SSIL
So far, last update is full success !
Continue testing.
I love u man ! (in a manly way !..
![Very Happy :D](./images/smilies/biggrin.gif)