GTA V

post screenshots of enbseries
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Re: GTA V

Great screens, dpeasant!

More timecycle R/G/B editing :)


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Re: GTA V

dpeasant wrote:flares are character and clothing(as it seems) dependant(wearing glasses seems to increase their amount), so they are edited via timecycle modifiers files.

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Hey dpeasant any news on when you'll release it?
Last edited by mindflux on 07 Jun 2015, 12:54, edited 1 time in total.
Reason: Don't quote all the images.

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Re: GTA V

@Xilandro

i was able to improve the 4K Streaming Latency significantly on the i5-2400 :)

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Nvidias Multithreading Driver Performance gets more efficient every Release for the GM204 (Maxwell V2) the nearer we get to DX12 Release :)

Im pretty sure this is also the reason why some users systems start to become more unstable due to to heavy OC in their Systems causing to high frequency interferences.

They start to overload the Gating efficiency off their Systems and Windows.
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Re: GTA V

Can't say yet if i'll do such changes in release and when
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Re: GTA V

@Boris

Is that DirectLighting Intensity parameter being shown off? Also looks like the terrain has more detail

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Re: GTA V

No, it's manipulation with direct lighting math
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Re: GTA V

ENBSeries wrote:No, it's manipulation with direct lighting math
It certainly looks a lot better, I would love to see it come to fruition ;)

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Re: GTA V

Great work Bois from this perspective you show here it gives everything more Depth but does it achieve constant results in every Camera Angle and Motion ?
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Re: GTA V

ENBSeries wrote:No, it's manipulation with direct lighting math
It definitely looks nice.
Can you upload some more screenshots? Or maybe testing version of this?
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Re: GTA V

Perpetually editing.. Spending more time in notepad than in GTA5, lol.

Seriously, HUGE THANKS for having an ENB this soon to play with, Boris!

Here's some more screens :)

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