Great screens, dpeasant!
More timecycle R/G/B editing
GTA V
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- *blah-blah-blah maniac*
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Re: GTA V
@Xilandro
i was able to improve the 4K Streaming Latency significantly on the i5-2400
Nvidias Multithreading Driver Performance gets more efficient every Release for the GM204 (Maxwell V2) the nearer we get to DX12 Release
Im pretty sure this is also the reason why some users systems start to become more unstable due to to heavy OC in their Systems causing to high frequency interferences.
They start to overload the Gating efficiency off their Systems and Windows.
i was able to improve the 4K Streaming Latency significantly on the i5-2400
Nvidias Multithreading Driver Performance gets more efficient every Release for the GM204 (Maxwell V2) the nearer we get to DX12 Release
Im pretty sure this is also the reason why some users systems start to become more unstable due to to heavy OC in their Systems causing to high frequency interferences.
They start to overload the Gating efficiency off their Systems and Windows.
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85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE
Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard
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- *blah-blah-blah maniac*
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Re: GTA V
Great work Bois from this perspective you show here it gives everything more Depth but does it achieve constant results in every Camera Angle and Motion ?
_________________
85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE
Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard
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- *sensei*
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- Location: Darkest corners of G.E.C.K.
Re: GTA V
It definitely looks nice.ENBSeries wrote:No, it's manipulation with direct lighting math
Can you upload some more screenshots? Or maybe testing version of this?
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I used to be an ENB tweaker like you, but then I overheat my GPU.
I used to be an ENB tweaker like you, but then I overheat my GPU.