GTA 5 beta 0.272
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- *sensei*
- Posts: 402
- Joined: 04 Jan 2012, 20:27
- Location: Russia, Vladimir
Re: GTA 5 beta 0.272
Works perfectly for me(with reshade 16.0) using latest nvidia drivers.
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- Joined: 09 Jun 2015, 04:48
Re: GTA 5 beta 0.272
amd-catalyst-15.5beta-win7-64 byt.I do not know the reason :?
Version 0.271 is operating normally
Version 0.271 is operating normally
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Re: GTA 5 beta 0.272
Works perfect for me.
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AMD FX-8320 @ 4.5Ghz OCed, DDR3 4GB@1600mhz CL9, ASUS Radeon R9 290x DirectCUII, Win7 x64.
AMD FX-8320 @ 4.5Ghz OCed, DDR3 4GB@1600mhz CL9, ASUS Radeon R9 290x DirectCUII, Win7 x64.
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- *blah-blah-blah maniac*
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Re: GTA 5 beta 0.272
Damn, lost so much time fixing shader assembler and when it's done i found that MS shader disassembler produce another types of bugs which i can't fix except writing another disassembler (small values of constants are set to 0.000000). Patching compiled shaders individually is very time consuming operation which not worth it after game patches (today patch applied changes to the shaders). I don't understand, why c++ compiler from MS is so great and everything about dx is such a buggy shit, all versions i worked with.
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i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
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Re: GTA 5 beta 0.272
I was hoping you would be unaffected by the newest patches. It looks like we might have to do the same as we did with IV where we just pick a patch and stick with it and not worry about future updates to the game. Also it doesn't make sense for them to change their shaders besides bug fixing, like with IV shadows it was the dumbest idea ever and a big waste of time.ENBSeries wrote:Damn, lost so much time fixing shader assembler and when it's done i found that MS shader disassembler produce another types of bugs which i can't fix except writing another disassembler (small values of constants are set to 0.000000). Patching compiled shaders individually is very time consuming operation which not worth it after game patches (today patch applied changes to the shaders). I don't understand, why c++ compiler from MS is so great and everything about dx is such a buggy shit, all versions i worked with.
I think DX11 from my experience is the worst of them all, they try to let the software do so much on its own without giving developers any trust to code things themselves or have access to much of the hardware capabilities. I see they thought about this with DX12 but I'm willing to bet nothing much has changed.
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Re: GTA 5 beta 0.272
hey guys!
some users are reporting a bug where the color get faded or black/white when the weather is changing to clear.
they also say an older version of enb dont cause this bug.
Is there a way to disable the message: "newer version available" at startup?
greetz RFiD
some users are reporting a bug where the color get faded or black/white when the weather is changing to clear.
they also say an older version of enb dont cause this bug.
Is there a way to disable the message: "newer version available" at startup?
greetz RFiD
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- *blah-blah-blah maniac*
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Re: GTA 5 beta 0.272
Ok, i'll check that. And there is no way to disable message.
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Re: GTA 5 beta 0.272
WIth the cheat makeitrain i don't see anything wrong with version which i'm currently developing.
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Re: GTA 5 beta 0.272
I've never faced the problem by myself.
But there we're a few users(more than 5) all reporting the same problem.
I have to go further into it, there is also a chance that reshade is the cause.
But there we're a few users(more than 5) all reporting the same problem.
I have to go further into it, there is also a chance that reshade is the cause.
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Re: GTA 5 beta 0.272
This file failed to Download can someone upload a link i can download cuz i need 0.272
http://enbdev.com/enbseries_gta5_v0272.zip
http://enbdev.com/enbseries_gta5_v0272.zip