The Elder Scrolls Skyrim (TES Skyrim)
Graphic mod ENBSeries / patch ENBoost 0.272
Added long exposure mode to enblocal.ini config file and it's accumulate hdr image data. This mode is useful for making artistic screenshots. Because hdr data is blended between frames, this effect can't be achieved by mixing captured video in single frame. Negative side effect is dependency from frame rate, unfortunately game don't have slow motion mode, but may be other mods will hook time functions for that purposes (i pass, don't want to have another group of bug reporters).
TES Skyrim 0.272
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TES Skyrim 0.272
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Re: TES Skyrim 0.272
Actually, the game does have a way to slow down game time, and I'm not talking about the timescale. The 'sgtm' console command (set game time multiplier) can be used to effect slow motion. Unlike the 'tfc 1' command, all objects in the world seem to be effected, not just actors. I'm curious how this will interact with the new feature you've added. Unfortunately, I won't be able to try it out until sometime next week.
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Re: TES Skyrim 0.272
Thanks for this Boris! This sounds like an interesting update and I'll have fun playing around with it taking screens. I just got back from out of town so, for me, this is excellent timing (granted this happened about a week ago, but it's news to me!)
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Re: TES Skyrim 0.272
Wow man, I haven't had this much fun since I tried mushrooms that one time in college . Seriously, cool feature though. I posted a few shots in the gallery.
What do you think about changing it so that the effect is cleared when the it's disabled/enabled? It seems like the only way to recover from a long exposure in the current version is to set the time back to a small value and then increase it back to the desired value. For example, if I have the time set to 100 and I want to start the exposure from the beginning quickly.
Good to see your donation button is working again. Thanks for your work!
P.S. While this is awesome for Skyrim, I think it will really shine for GTA V because traffic time lapse shots like below should be possible:
What do you think about changing it so that the effect is cleared when the it's disabled/enabled? It seems like the only way to recover from a long exposure in the current version is to set the time back to a small value and then increase it back to the desired value. For example, if I have the time set to 100 and I want to start the exposure from the beginning quickly.
Good to see your donation button is working again. Thanks for your work!
P.S. While this is awesome for Skyrim, I think it will really shine for GTA V because traffic time lapse shots like below should be possible:
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Re: TES Skyrim 0.272
The problem is how to control effect when it's based on additive blending like photo devices, it's much harder to make a good shot then, not over/underexposed. Disabling/Enabling it to clear up probably better idea, added in TODO list.
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Re: TES Skyrim 0.272
Don't know if this is the proper time to ask, but is histogram still on the list??
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Re: TES Skyrim 0.272
No, i have no idea what the reason to use it vs time to made the code.
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Re: TES Skyrim 0.272
Its very useful for artists, it adds a lot more control over exposure and adaptation. I won't lie it is difficult to make, at least for me. And it may not seem useful for all cases, especially because the performance may be hard to perfect if it isn't done correctly. Heres the articles I used to implement it in UnityENBSeries wrote:No, i have no idea what the reason to use it vs time to made the code.
http://tomhammersley.blogspot.com/2013/ ... -dx11.html
http://tylerstechblog.blogspot.com/2011 ... u-via.html
I don't personally think you should waste your time with it, although if you do implement it, I can see it being useful
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Re: TES Skyrim 0.272
Is Global Illumination (GI) possible through ENB? These videos show GI in UE4.
https://www.youtube.com/watch?v=vfZD22zMnUY
https://www.youtube.com/watch?v=BAAPTiuFdwU
https://www.youtube.com/watch?v=vfZD22zMnUY
https://www.youtube.com/watch?v=BAAPTiuFdwU
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Re: TES Skyrim 0.272
Unreal Engine uses VPL or Virtual Point Lights to generate the LPV (Light Propagation Volume) GI. More recently there is VXGI which is NVIDIAs custom solution that's being added as well as Distance Field based GI. All of this requires a lot more info from the renderer than I assume Boris has access to. He can give you his official response but chances are, well, not a chance.skysan4298 wrote:Is Global Illumination (GI) possible through ENB? These videos show GI in UE4.
https://www.youtube.com/watch?v=vfZD22zMnUY
https://www.youtube.com/watch?v=BAAPTiuFdwU
Last edited by RedFlamez on 12 Jun 2015, 20:43, edited 1 time in total.