YourFather
1440p downsampled to 1080p, no AA(though ENB MSAA gives almost the same quality in 2x MSAA in 1080p, plus it is faster - +9-10 fps in comparison to 1440p DSR), with everything on max, except additional options. Id make a screenshot of the settings, but they are in russian, so wont be of any use here, perhaps.
Sunny weathers are mostly done, except for the nighttime, cloudy is the next. Rainy weathers are still untouched.
GTA V
- Author
- Message
-
Offline
- *blah-blah-blah maniac*
- Posts: 1509
- Joined: 20 Mar 2012, 08:37
Re: GTA V
@dpeasant
Looks great
Did you measured a performance increase or decrease when removing the distant volumetric part of the default rendering ?
Looks great
Did you measured a performance increase or decrease when removing the distant volumetric part of the default rendering ?
_________________
85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE
Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard
-
Offline
- *blah-blah-blah maniac*
- Posts: 849
- Joined: 28 Dec 2011, 00:50
Re: GTA V
@Ryuken
Very nice configuration and image. You have a great eye for color and balance, and for image composition
Very nice configuration and image. You have a great eye for color and balance, and for image composition
_________________
Fallout 4 ENB Video Series | Skyrim ENB Video Series | My YouTube Channel
Intel i7-4700HQ @ 2.4GHz | NVidia GTX780M 4GB | 24GB RAM
Fallout 4 ENB Video Series | Skyrim ENB Video Series | My YouTube Channel
Intel i7-4700HQ @ 2.4GHz | NVidia GTX780M 4GB | 24GB RAM
-
Offline
- *blah-blah-blah maniac*
- Posts: 1509
- Joined: 20 Mar 2012, 08:37
Re: GTA V
mindflux wrote:Definitely so, editing timecycle and restarting the game every time is a major pain in the ass.
Jup also for Performance compares of certain effects and values (Shader efficiency in Realtime) it's much more comfortable especially as it is impossible the next restart to recreate the same scene with different values and be sure about the impact, especialy if you analyse the impact in ms
here you just go through the states and get immediate performance impact response
it seems though CG ingame can be also triggered realtime from the Engine in a predefined profile way
PC Trainer 1.0 has such a option to change it dynamically on the fly
_________________
85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE
Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard