Grand Theft Auto V (GTA 5)
Graphic mod ENBSeries 0.273
Added parameters for spot and vehicle lights. Added patched compiler library for upcoming features of the mod.
This version have a lot of internal changes, so it may work different by stability of visuals, check it carefully and report any suspicious things.
PS: godamnit, mod size is so big now with no effects at all, useless programming.
GTA 5 0.273
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- *blah-blah-blah maniac*
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GTA 5 0.273
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Re: GTA 5 beta 0.272
Will report back will data as soon as possible, thanks again!
EDIT: Glad to say, Everything works just fine here. Similar performance as before, same drivers, same GPU
Windows 10 64-bit, GTX 660, NVIDIA Drivers 350.12
Mod size isn't that much bigger, at this age in technology and file sizes you have nothing to worry about.
EDIT: Glad to say, Everything works just fine here. Similar performance as before, same drivers, same GPU
Windows 10 64-bit, GTX 660, NVIDIA Drivers 350.12
Mod size isn't that much bigger, at this age in technology and file sizes you have nothing to worry about.
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- *sensei*
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- *master*
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Re: GTA 5 0.273
Everything works properly on AMD videocard. Thanks!
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Re: GTA 5 0.273
RedFlamez
Afterburner and other things based on RivaTuner code have bugs with wrappers of aroun 2+mb, so i need to take care about size.
Afterburner and other things based on RivaTuner code have bugs with wrappers of aroun 2+mb, so i need to take care about size.
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Re: GTA 5 0.273
I think most users will understand though if you tell them the mod doesn't support those pieces of software. In a last case scenario, where you need to add something and it will break the 2MB+ limit, most people will say go for it. Measuring performance tools are very abundant, users can probably find alternatives that do work around that issue.ENBSeries wrote:RedFlamez
Afterburner and other things based on RivaTuner code have bugs with wrappers of aroun 2+mb, so i need to take care about size.
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CPU: Intel i5-2400 | GPU: GTX 660 | RAM: 8GB | OS: Windows 10 64-bit Preview build 10072 | Drivers: 350.12
CPU: Intel i5-2400 | GPU: GTX 660 | RAM: 8GB | OS: Windows 10 64-bit Preview build 10072 | Drivers: 350.12
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- *sensei*
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Re: GTA 5 0.273
Don't you consider those crapware anywayENBSeries wrote:RedFlamez
Afterburner and other things based on RivaTuner code have bugs with wrappers of aroun 2+mb, so i need to take care about size.
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Re: GTA 5 0.273
Speak for your self,not everyone. I want to be able to measure performance/frametime/temp/speed/memory usage etc while running a game as many others I assume.RedFlamez wrote:I think most users will understand though if you tell them the mod doesn't support those pieces of software. In a last case scenario, where you need to add something and it will break the 2MB+ limit, most people will say go for it. Measuring performance tools are very abundant, users can probably find alternatives that do work around that issue.ENBSeries wrote:RedFlamez
Afterburner and other things based on RivaTuner code have bugs with wrappers of aroun 2+mb, so i need to take care about size.
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SLI+3D Vision(2)+G Sync
(forum Ghost,not posting unless really has to)
i5 4670K @ 4.4Ghz H2O (Corsair H110), Gigabyte Z87X-UD5H, G.skill TridentX 16 GB Ram 2.4Ghz C10, 2x Gigabyte GTX 970 G1 , Win 7 x64 on SSD, games on RAID-0
SLI+3D Vision(2)+G Sync
(forum Ghost,not posting unless really has to)
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Re: GTA 5 0.273
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Re: GTA 5 0.273
Maybe a dumb question Boris but would the realtime light manipulations be saved by Rockstars Demo Recording System (Rockstar Editor) or will it ignore it ?
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