Boris,
What is the difference in using
sD3DDevice="ATI Radeon HD 5800 Series"
and
sD3DDevice="ENB"
SSAO works for both.
Just curious.
TES Skyrim 0.109 BETA
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- *master*
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Re: TES Skyrim 0.109 BETA
When i turn on SSAO, Skyrim turns into a tectonic danger zone:
Happens only on the world map, and im using some Hi-Res LOD meshes, so maybe problem on my end.
Specular / Normal Map bug:
Happens only on the world map, and im using some Hi-Res LOD meshes, so maybe problem on my end.
Specular / Normal Map bug:
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Re: TES Skyrim 0.109 BETA
Samurai_Smartie
That volcanos are new feature of the mod, you just don't understand.
As i understant, it's indirect lighting problem when it mixing. Don't know what developers changed, but i noticed blue lighting artifacts in shadows from ssil, this is very annoying and i don't know yet how to fix without corrupting indirect lighting math.
That volcanos are new feature of the mod, you just don't understand.
As i understant, it's indirect lighting problem when it mixing. Don't know what developers changed, but i noticed blue lighting artifacts in shadows from ssil, this is very annoying and i don't know yet how to fix without corrupting indirect lighting math.
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Re: TES Skyrim 0.109 BETA
Alright, i will try to add a geothermal power plant to Breezehome.
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Re: TES Skyrim 0.109 BETA
@Boris :
still working properly on my side.
So, will you :
first implement new fx
or first solve grass and underwater bugs for ATI users
Both will be great, just to know what to say when uploading new versions on Nexus...
still working properly on my side.
So, will you :
first implement new fx
or first solve grass and underwater bugs for ATI users
Both will be great, just to know what to say when uploading new versions on Nexus...
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Lian Li PC011 Dynamic, Corsair AX 1500i PSU, i9 10850K @5.0 Ghz, Aorus Z490 Ultra, RTX3090 MSI Gaming X Trio, 32GB Corsair Vengeance Pro RGB RAM@3600, Corsair MP600 1TB NVME System Drive, 10 TB Storage, W10 Pro 64, Custom Hard Tubing Watercooling Loop
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Re: TES Skyrim 0.109 BETA
Oyama
Fixed grass and underwater in 10 minutes, recently worked on additinal optimization (finished, that's why here). So, next todo are fx.
Btw, do not upload binary files to skyrimnexus, admins don't want to behave correctly, so the same i don't want to loose traffic.
Fixed grass and underwater in 10 minutes, recently worked on additinal optimization (finished, that's why here). So, next todo are fx.
Btw, do not upload binary files to skyrimnexus, admins don't want to behave correctly, so the same i don't want to loose traffic.
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Re: TES Skyrim 0.109 BETA
I just downloaded 109 beta again. Underwater still solid green for ATI unless I'm reading wrong.ENBSeries wrote:Oyama
Fixed grass and underwater in 10 minutes, recently worked on additinal optimization (finished, that's why here). So, next todo are fx.
Btw, do not upload binary files to skyrimnexus, admins don't want to behave correctly, so the same i don't want to loose traffic.
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Re: TES Skyrim 0.109 BETA
No, i did say that updated version, so wait.
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Re: TES Skyrim 0.109 BETA
Just disable Depth of Field in skyrimprefs.ini and never worry about it again.Wolfstryder wrote:I just downloaded 109 beta again. Underwater still solid green for ATI unless I'm reading wrong.
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Re: TES Skyrim 0.109 BETA
I'd rather not have perfectly clear water. Besides, the DOF effect from 1.5 Skyrim looks nice.Unreal Warfare wrote:Just disable Depth of Field in skyrimprefs.ini and never worry about it again.Wolfstryder wrote:I just downloaded 109 beta again. Underwater still solid green for ATI unless I'm reading wrong.