Got any screenshot post them up. BTW what happened your AMD ?CruNcher wrote: That lighting looks pretty flat like Playmobil World, what did you do to the Shading ?
GTA V
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- *blah-blah-blah maniac*
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Re: GTA V
Last edited by charlievoviii on 21 Jun 2015, 16:50, edited 4 times in total.
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ENBSeries wrote: Welcome to AMD world! Don't complains to me, you bought it, have a nice time.
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Re: GTA V
I gotta agree... it looks pretty flat. Maybe it looks fine in game but something about how the screenshots turned out... And my monitor is calibrated.
A perfect example is the church in the second image. The steeples look like they're made of plastic and as you go down the walls look more like some sort of model foam. The stairs leading up to the church door lack definition... a bit like an image that has no AO. Not exactly, but that sort of "feel" if that makes sense. The cars look great, IMO... especially (and obviously) that first shot.
Anyways, that's all I'm gonna say. I don't even actually own the game, just making observations on what I see. Take it for what it is... others likely have other points of view.
A perfect example is the church in the second image. The steeples look like they're made of plastic and as you go down the walls look more like some sort of model foam. The stairs leading up to the church door lack definition... a bit like an image that has no AO. Not exactly, but that sort of "feel" if that makes sense. The cars look great, IMO... especially (and obviously) that first shot.
Anyways, that's all I'm gonna say. I don't even actually own the game, just making observations on what I see. Take it for what it is... others likely have other points of view.
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Re: GTA V
.................
Last edited by charlievoviii on 21 Jun 2015, 07:40, edited 1 time in total.
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ENBSeries wrote: Welcome to AMD world! Don't complains to me, you bought it, have a nice time.
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Re: GTA V
Anything that's a bright color, it's saturated. Other than that, not bad.YourFather wrote:Watch my gameplay video and tell me what you guys think of it
Timecyc used, Xilandro's R hancer mod 3.0 + Lighting, sky and color correction courtesy of Enb + reshade
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ENBSeries wrote: Welcome to AMD world! Don't complains to me, you bought it, have a nice time.
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Re: GTA V
Screenshot of game vanilla ambient occlusion at highest quality of it (ignore edges, they are in different shader). Probably this can be achieved with lowest quality and sizescale of ENBSeries
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Re: GTA V
Is this HBAO or default igame SSAO? hbao also seems to be very low res, flickering is easilty seen - very bad for cloudy and rainy weathers with little amount of direct sunlight and with bright shadows. SSIL is also badly needed
HBAO settings files seems to be doing nothing, except for stronger darkening, quality seems to be unchanged. Nvidias technological demos showed better quality HBAO, why the hell did they use this low quality type in GTA 5?
HBAO settings files seems to be doing nothing, except for stronger darkening, quality seems to be unchanged. Nvidias technological demos showed better quality HBAO, why the hell did they use this low quality type in GTA 5?
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Re: GTA V
I don't see hbao setting in the game, so it's what in video options (just increased it contrast as pow(ssao, 4.0) to make it visible).
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Re: GTA V
Cause if they fully uses Nvidia tech, AMD would cry? loldpeasant wrote:Is this HBAO or default igame SSAO? hbao also seems to be very low res, flickering is easilty seen - very bad for cloudy and rainy weathers with little amount of direct sunlight and with bright shadows. SSIL is also badly needed
HBAO settings files seems to be doing nothing, except for stronger darkening, quality seems to be unchanged. Nvidias technological demos showed better quality HBAO, why the hell did they use this low quality type in GTA 5?
On a serious note, SSIL would make this game amazing.
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ENBSeries wrote: Welcome to AMD world! Don't complains to me, you bought it, have a nice time.