ENBSeries wrote:I don't see hbao setting in the game, so it's what in video options (just increased it contrast as pow(ssao, 4.0) to make it visible).
/update.rpf/common/data/hbaosettings.xml
I edited that file some time ago (just dirty test cranking it up ) and it worked great (on AMD card btw) but I think is the same you see in game menu just different name, or at least looked the same (I didn't tested it any deeper)
ENBSeries wrote:How about supersampling for cars screenshot (upcoming feature):
since youre able to add material-specific shader, can I ask you to add screen-space reflections to them (cars)? its pretty developed technique with lots of papers and demos. It would be great to have it blending with cube-map (or however GTA5 reflections are made) for extreeme angles and centre.
I also dream about them for wet asphalt or glass... dreams.. dreams
AgainstAllAutority
Mixing screen space reflections with game dual paraboloid map is very hard task, because game draws reflections from camera position, it's a single cubemap applied to everything, so very very buggy in terms of reflections.