GTA V

post screenshots of enbseries
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*blah-blah-blah maniac*
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Re: GTA V

Ryuken wrote:
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cool shots, but your picture look a little paintbrush looking.
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Re: GTA V

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*blah-blah-blah maniac*
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Re: GTA V

How about supersampling for cars screenshot (upcoming feature):
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Re: GTA V

ENBSeries wrote:I don't see hbao setting in the game, so it's what in video options (just increased it contrast as pow(ssao, 4.0) to make it visible).
/update.rpf/common/data/hbaosettings.xml

I edited that file some time ago (just dirty test cranking it up :)) and it worked great (on AMD card btw) but I think is the same you see in game menu just different name, or at least looked the same (I didn't tested it any deeper)

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Re: GTA V

getting close to how i want it.

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Re: GTA V

ENBSeries wrote:How about supersampling for cars screenshot (upcoming feature):
since youre able to add material-specific shader, can I ask you to add screen-space reflections to them (cars)? its pretty developed technique with lots of papers and demos. It would be great to have it blending with cube-map (or however GTA5 reflections are made) for extreeme angles and centre.
I also dream about them for wet asphalt or glass... dreams.. dreams

as usual, thx for updates and your work!
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Re: GTA V

Latest version works perfectly. FPS hit with HQ MSAA and SSAA cars is almost unnoticeable, Reshade eats more fps.

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Enbs MSAA gives higher quality, than DSR from 1440p to 1080p, with less fps hit for my 770.

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Re: GTA V

dpeasant wrote:Latest version works perfectly. FPS hit with HQ MSAA and SSAA cars is almost unnoticeable, Reshade eats more fps.

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Enbs MSAA gives higher quality, than DSR from 1440p to 1080p, with less fps hit for my 770.
100% agreed about the MSAA. BTW your last two shots look freaking good. You have good eyes for realism.
Last edited by charlievoviii on 20 Jun 2015, 17:10, edited 1 time in total.
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Re: GTA V

Yeah it could be wery nice with supersampling ! Same as buzz for the hbao, it's dirty but seems tweakable...

@dpeasant: damn it loos nice, love the colors, are you using some Reshade on your personannal timecyc ?

Btw the 0.274 is really good, those lightsprites enhanced the city at night so much, not mentionning the MSAA, it feels great !

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Re: GTA V

AgainstAllAutority
Mixing screen space reflections with game dual paraboloid map is very hard task, because game draws reflections from camera position, it's a single cubemap applied to everything, so very very buggy in terms of reflections.
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