Is there any way to allow driver AA settings when ENB is active?
In nVidia Inspector I have 4x Multisampling which looks really good ingame but when ENB effects are toggled on the Aliasing returns.
I tried getting SMAA to have a similar effect but MSAA is by far superior.
I may be able to provide screens which highlight the difference if you would like to see it.
EDIT: Would it be possible to add LOD bias?
Fallout 3 / New Vegas 0.267
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Re: Fallout 3 / New Vegas 0.267
No, msaa antialiasing impossible.
Lods are not graphic mod related, so no.
Lods are not graphic mod related, so no.
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Re: Fallout 3 / New Vegas 0.267
Over at Compatability in nVidia Inspector, there's a line called "Antialiasing compatability" which can be manipulated by changing the current value it has. Change its value to 0x00400041 and you'll be able to have MSAA/SGSSAA.hishutup wrote:Is there any way to allow driver AA settings when ENB is active?
In nVidia Inspector I have 4x Multisampling which looks really good ingame but when ENB effects are toggled on the Aliasing returns.
I tried getting SMAA to have a similar effect but MSAA is by far superior.
I may be able to provide screens which highlight the difference if you would like to see it.
EDIT: Would it be possible to add LOD bias?
This will of course make certain features of the F:NV ENB "break". Ambient Occlusion and Detailed Shadow will not work with this antialiasing method.
LOD Bias can be changed via the nVidia Inspector to offset some of the blurring certain antialiasing methods will cause.
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Re: Fallout 3 / New Vegas 0.267
Will you be adding features from Skyrim's ENB to this? (is it even possible?)
Also, there have been mods that add fog, rain, and more weather effects to the game.
Also, there have been mods that add fog, rain, and more weather effects to the game.
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Re: Fallout 3 / New Vegas 0.267
Some of them, guess weather system is next. I'm very limited by the game engine.
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Re: Fallout 3 / New Vegas 0.267
When I use EnableUnsafeMemoryHacks=true my game never lags but if set to false, then I get lag every few seconds and more often if I am spinning the view in game. As I replied in the "VRamSizeTest" thread, I have 12GB VRAM Titan X and 16GB RAM the tool reports 20064. Even with that value set the lag remains. I have also tried 126, 256, 512, and 1024 for ReservedMemorySizeMb with no noticeable difference. Does anyone else have this issue? I am happy that EnableUnsafeMemoryHacks works. Boris, can you explain what this is doing?
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Re: Fallout 3 / New Vegas 0.267
If lags happen really only when rotating camera and/or every few seconds, then i think it's game trying to manage textures and don't keep them in memory. When EnableUnsafeMemoryHacks=false set, the difference by performance and lags is only in making copy of every texture, verify it if size not match resolution*pixelsize, transfer to enboost.exe. When i did measurements with old amd system, texture creation performance is about 2 times lower compared to EnableUnsafeMemoryHacks=true and another half if compression enabled. All i can do is to add statistics of ENBoost.
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Re: Fallout 3 / New Vegas 0.267
This would be very enlightening to see so please do.All i can do is to add statistics of ENBoost.
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Re: Fallout 3 / New Vegas 0.267
Did some changes to ENBoost and planning to release new version soon.
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Re: Fallout 3 / New Vegas 0.267
number6 - Have you tried to change "ReduceSystemMemoryUsage" to false? Some users, of my preset, have had problems with heavy FPS drops and it helped.
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Rudy ENB for Skyrim, Skyrim SE, for Fallout New Vegas, for Dragon's Dogma
English is not my native language.
AMD Ryzen 9 5900X, Gigabyte B550 AORUS PRO AC, Arctic Liquid Freezer II 280, Nvidia Geforce RTX 2070 Super, 64GB ram