electricsheep26354
Ohh really impressive! And that place is a tough spot for a lot of enbs because of the independent weather system they put there. Thank you and kudos
Really happy with the results i am getting from my experimenting.
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TES Skyrim
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- *sensei*
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Re: TES Skyrim
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Re: TES Skyrim
Seeing as it's been days with no reply in the Other* thread.
I was wondering if anyone here could explain to me what settings/values under [SSAO_SSIL] can help reduce this shading/shadow banding I get from AO? I'd like to smooth it out better than it is hopefully without great cost to performance, but I don't know much about this area and would like some help pretty please? At the moment I'm using gedosato to put in HBAO because I have a AMD card and this generates the best looking scenes that I want. The only draw back using this other method of AO is anything blurred by Dof in the background gets a nice silhouette/ghosting from that AO which doesn't happen using ENB's.
I was wondering if anyone here could explain to me what settings/values under [SSAO_SSIL] can help reduce this shading/shadow banding I get from AO? I'd like to smooth it out better than it is hopefully without great cost to performance, but I don't know much about this area and would like some help pretty please? At the moment I'm using gedosato to put in HBAO because I have a AMD card and this generates the best looking scenes that I want. The only draw back using this other method of AO is anything blurred by Dof in the background gets a nice silhouette/ghosting from that AO which doesn't happen using ENB's.
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Re: TES Skyrim
It's not that easy to explain and many parameters depends from others.
SamplingQuality - reduce noise.
SamplingRange - reduce noise when small.
SizeScale - reduce noise.
SourceTexturesScale - a bit reduce noise.
FilterQuality - greatly reduce noise, EnableComplexFilter depends from it.
SamplingPrecision - reduce noise only of certain type, performance may greatly depends from SourceTexturesScale.
EnableDenoiser - reduce only certain noise type, it's rather for perfectionists, similar to SamplingPrecision.
EnableSupersampling - greatly reduce noise and performance hit vs quality is very well.
EnableComplexFilter - greatly reduce noise, but performance cost is always the same and relatively big.
In general, even with minimal quality options and last two parameters enabled ssao looks very clear. I'm planning to make debug visualisation of ssao to help tweaking.
SamplingQuality - reduce noise.
SamplingRange - reduce noise when small.
SizeScale - reduce noise.
SourceTexturesScale - a bit reduce noise.
FilterQuality - greatly reduce noise, EnableComplexFilter depends from it.
SamplingPrecision - reduce noise only of certain type, performance may greatly depends from SourceTexturesScale.
EnableDenoiser - reduce only certain noise type, it's rather for perfectionists, similar to SamplingPrecision.
EnableSupersampling - greatly reduce noise and performance hit vs quality is very well.
EnableComplexFilter - greatly reduce noise, but performance cost is always the same and relatively big.
In general, even with minimal quality options and last two parameters enabled ssao looks very clear. I'm planning to make debug visualisation of ssao to help tweaking.
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Re: TES Skyrim
Yes, pleaseENBSeries wrote:I'm planning to make debug visualisation of ssao to help tweaking.
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Re: TES Skyrim
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