Fallout 3 / New Vegas 0.278
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- *blah-blah-blah maniac*
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Re: Fallout 3 / New Vegas 0.278
Only fullscreen mode have alt+tab issues or when display mode changes (any other 3d application switches to full screen).
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Re: Fallout 3 / New Vegas 0.278
Both games don't launch with the latest Catalyst drivers (15.7) and ENB.
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Re: Fallout 3 / New Vegas 0.278
I don't care about amd issues.
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Re: Fallout 3 / New Vegas 0.278
Great work. Thanks for the update.
Mind if I ask a question? I know that you added Occlusion Culling to Skyrim ENB. Is it possible to do the same here? Fallout doesn't seem to have occlusion culling at all. You can get frame drops just by staring at a building's wall.
Mind if I ask a question? I know that you added Occlusion Culling to Skyrim ENB. Is it possible to do the same here? Fallout doesn't seem to have occlusion culling at all. You can get frame drops just by staring at a building's wall.
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Re: Fallout 3 / New Vegas 0.278
Probably. But users not very interested in such things.
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Re: Fallout 3 / New Vegas 0.278
I think quite a lot of people would gladly take anything that can improve performance. There's a lot more people in sites like nexus that would really want improvements. Especially stuff that makes the game run better, since Fallout is quite notorious with its performance and bugs issues. Skyrim was a lot better in regards to that.ENBSeries wrote:Probably. But users not very interested in such things.
Either way, it's your call Boris. Keep up the good work.
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Re: Fallout 3 / New Vegas 0.278
Checked rendering log, occlusion culling is useless in fallout, not many draw calls could be removed.
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Re: Fallout 3 / New Vegas 0.278
Oh well, that's a bummer. Thanks for considering it anyway.
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Re: Fallout 3 / New Vegas 0.278
Can you tell me if this is the correct way to state it?ENBSeries wrote: in fullscreen mode all data in vram is lost and it do not have copy in ram (that's why performance is higher)
When ReduceSystemMemoryUsage=true and EnableUnsafeMemoryHacks=false, the duplicate of the VRAM texture data that is normally part of the FalloutNV.exe (or other game .exe) RAM size is instead diverted to enbhost.exe as needed. When ReduceSystemMemoryUsage=true and EnableUnsafeMemoryHacks=true, there is only one instance of the texture data in VRAM.
Is the duplicate of VRAM textures in RAM a DX9 limit or is that still done in modern games?
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Re: Fallout 3 / New Vegas 0.278
Another thing that I wanted to mention is that the key binding for KeyUseEffect doesn't work for me. Other key bindings do work and I tried assigning other keys to KeyUseEffect but with no success. Can you verify that it is working and do you or anyone else have advice as to why it wouldn't work? Thanks.
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