TES Skyrim

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Re: TES Skyrim

electricsheep26354 wrote:Still some interest in this gallery ;) http://www.dsogaming.com/screenshot-new ... ven-today/
No mention of CM NLA in next-gen thread? :shock: What a shame!

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Re: TES Skyrim

electricsheep26354
cool! not bad for a 4+ years old game!

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Re: TES Skyrim

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Re: TES Skyrim

Great shot William!
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Re: TES Skyrim

William wrote:screen
Great shot, And you're using my realistic creature Draugr retex :D
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Re: TES Skyrim

wolfgrimdark, hi, Jon! Thank you very much! :)

klotim, yes! And also all textures of creatures, and Dwemer ruins, and mountains, and dragons, and... thanks very much for your works! :D
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Re: TES Skyrim

William wrote:wolfgrimdark, hi, Jon! Thank you very much! :)

klotim, yes! And also all textures of creatures, and Dwemer ruins, and mountains, and dragons, and... thanks very much for your works! :D
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Hey where can I find these nice looking textures?

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Re: TES Skyrim

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Can u guys tell me what u think of the in game screen shot?

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Re: TES Skyrim

Estebanium wrote: Hey where can I find these nice looking textures?
I think the majority of the skyrim community would like to know that, me included ^^
OtakuFantasy wrote:Can u guys tell me what u think of the in game screen shot?
Looks good, I'm going to assume its this wall in particular your interested in, my only thought is it looks like it would benefit from some parallax, but that's just me. Otherwise in general the only thing i can think of is maybe tightening up the shadows a bit, although its hard to tell from the screenshot.

Setting up my new Titan X with help from Electricsheep. Currently fighting with Stack dumps, 4 in as many minutes, which obviously isn't great for performance. I have lots of script heavy mods, but my set up should be able to handle it, I'm only using about 4gb ram out of 8, so it has room to breath but isnt using it. But i have taken 2 screenshots thus far so i can remember once its sorted what i want to tweak:
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I think that my nights are a bit too desaturated and that its a bit too grainy, Its Grim and Sombre ENB so its supposed to be Desaturated and Grainy, but i think I'm gonna need to adjust it. The night may be particularly desaturated because of the blizzard, will need to do some investigation. I'm also only on about 5gb VRAM usage so i have room to increase my textures, I'm not happy about the rock in the second image, that will need to be improved. You can tell the second image was taken on uGrids 5 while i try to solve the scripting problems, oddly enough changing from uGrids 11 to 5 made 0 difference, so either my problem is more complicated then i thought or the scripts within just 5 uGrids are still more then papyrus can handle. It's a long road ahead...
Last edited by Nazgren on 14 Jul 2015, 21:48, edited 1 time in total.
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