Open enbeffect.fx file in enbseries folder with any text editor and find this:
Code:
sampler2D _s0 = sampler_state
{
Texture = <texs0>;
MinFilter = POINT;//
MagFilter = POINT;//
MipFilter = NONE;//LINEAR;
AddressU = Clamp;
AddressV = Clamp;
SRGBTexture=FALSE;
MaxMipLevel=0;
MipMapLodBias=0;
};
replace there "POINT" by "LINEAR" and test again.
If not helps, search for this in file:
Code:
vs_1_1
def c3, 2, -2, 0, 0
dcl_position v0
dcl_texcoord v1
mov r0.xy, c0
mad oPos.xy, r0, -c3, v0
add oT0.xy, v1, c1
add oT1.xy, v1, c2
mov oPos.zw, v0
and replace
Code:
add oT0.xy, v1, c1
,
Code:
add oT1.xy, v1, c2
with these:
Code:
mov oT0.xy, v1
mov oT1.xy, v1
Btw, removing two slashes (uncommenting) in the line
Code:
//#define APPLYGAMECOLORCORRECTION
will make original post processing too, so it's one other type of solution.