Pfuscher wrote:
Would be cool if you could test a few different cubemaps, I don't feel like the original ones are best possible.
Oh, I totally changed the cubemap, that was way too subtle, especially with a distressed armor texture. The more "rustic" you make the metal, the more contrast you need to the cubemap.
I've redone everything, diffuse, emittance, normals, and cubemap. I made the normal maps much more dimensional than the originals. The body is now 4K, and I eliminated the 2nd lower body texture. It was only there for the shortened fur trim, otherwise, it's a duplicate of the other texture. I like the armor better without that fur trim in the midsection anyway, since it obscured several of the armor pieces, and made the armor look bulky at the waist. Frankly, it was a waste of VRAM for something that didn't really add much to the overall appearance.
There are so many pieces to that armor, that even at 4K it's not as detailed as you think it would be. I kept the helmet at 2K because it looks plenty detailed at that size, and won't look too out of place with the main armor. It still looks more detailed though, since there are only a few pieces involved in the helmet texture.
The only question, is whether NewerMind43 ever lets me release it.
