Ok, I tested more the version 0.270 of ENB and I have some fps drops.
with ENB
and without
5fps less...
with ENB
and without
no drop
with ENB
and without
almost 3fps less
with ENB
and without
4fps less
with ENB
and without
It looks like I have about 10% fps less.
And I think "fix Moon" general doesn't work
GTA 5 beta 0.270
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Re: GTA 5 beta 0.270
Last edited by robi29 on 29 May 2015, 17:47, edited 1 time in total.
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Re: GTA 5 beta 0.270
robi29
I have the same issue. Maybe it's because we both have relatively weak CPUs? I've compared mine and yours with one of the internet-services, but not sure if it is true. http://cpuboss.com/cpus/Intel-Core-i5-2 ... MD-FX-8320
I have the same issue. Maybe it's because we both have relatively weak CPUs? I've compared mine and yours with one of the internet-services, but not sure if it is true. http://cpuboss.com/cpus/Intel-Core-i5-2 ... MD-FX-8320
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Re: GTA 5 beta 0.270
I don't think CPUs are problem. However the fps drops are a bit strange, because icelaglace has similar GPU as you, but certainly different CPU and no fps drops...
And "fix Moon" problem:
on
off
It seems the fix works like position of light is reflected vertically. I hope you all know what I mean.
And "fix Moon" problem:
on
off
It seems the fix works like position of light is reflected vertically. I hope you all know what I mean.
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Re: GTA 5 beta 0.270
Thats impossible there will be always overheadrobi29 wrote:I don't think CPUs are problem. However the fps drops are a bit strange, because icelaglace has similar GPU as you, but certainly different CPU and no fps drops...
He just didn't noticed it doesn't mean automatically there is noneDisabled the effect in-game and enabled it again and vice versa, nothing changed in terms of FPS.
Using latest Catalyst. Or maybe I didn't check carefully enough but I didn't notice a performance drop or if there is, it's very minimal then on my PC. :?
Fully agree TXAA is not really efficient here in Rage it was much more efficient though for example in CryEngine/Crysis 3 or Disrupt/Watch_DogsCruNcher
In gta5 i dont' see anything good from txaa, it's just blur a lot (msaa already done that) and don't give result as proper temporal antialiasing. Any kind of temporal antialiasing can't be generic without very annoying artifacts, doesn't matter if it's driver level or application level, only game developers able to make the code without bugs (or if game very simple graphically, anybody can do). And there is no difference between driver level or what i do, exactly the same features and limits, drivers designed for different purposes.
Thats clear it needs to be optimized to the Engine but Nvidia is trying that adapting see for example MFAA it's results got way better since the last driver in GTA 5
And i guess the flickering i see currently is based on the 30 fps edge im currently hovering @ Nvidia said MFAA just becomes active @ >40 FPS but that cant be right with what im seeing here it shouldn't (pulse) flicker @ 30 FPS (there should be way enough data for the reconstruction)
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Re: GTA 5 beta 0.270
robi29
AMD videocard i suppose.
AMD videocard i suppose.
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Re: GTA 5 beta 0.270
could anyone so kindly link me to the 0.270 resource as it is not readily available on the website...
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Re: GTA 5 beta 0.270
That's because he updated the ENB to version 0.271 with more features, just use that one instead. Nice videos btwDoctorgta wrote:could anyone so kindly link me to the 0.270 resource as it is not readily available on the website...
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Re: GTA 5 beta 0.270
thank you but if anyone could link me i cannot get this ENB Preset to work unless its with 0.270:/RedFlamez wrote:That's because he updated the ENB to version 0.271 with more features, just use that one instead. Nice videos btwDoctorgta wrote:could anyone so kindly link me to the 0.270 resource as it is not readily available on the website...
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Re: GTA 5 beta 0.270
CruNcher wrote:Boris hacks ?ENBSeries wrote:CruNcher
I don't see anything on you video or don't know what to look at. Also i very hate all driver hacks and never support them, they just add bugs on practice, rarely work fine.
Insomnia
I don't remember if auto logout time could be be increased, will check and set to bigger, if possible.
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I said my words about Witcher 3 many times, it is not worth modding, because it buggy like hell and i'm not robot to develop mods again and again for every game patch. Nobody loading mods for "old" games, f.e. my updates to Deus Ex 3 do not increase download rate, so i don't bother doing anything non-pop. This is bad, i know, but it's reality.
It's Nvidias research and they will always have lower level access to the hardware then anyone of us will ever have so it is still the most performant way to include features that are near to the WDDM and fastest way to access the Framebuffer
The Video shows a part of how MFAA works on the Transparency AA level (enhancing MSAA 2x to 4x without huge Performance (latency) increase adaptively and lower VRAM usage) so basically it shows Nvidias ongoing low level latency Driver Temporal AA Research
Since TXAA and the leaving of Timothy Lottes (FXAA/TXAA) to Epic https://www.youtube.com/watch?v=WzpLWzGvFK4
Maybe indeed you should really think of a more lower level ENB closer to the Kernel as a Driver instead of a Hook on the Higher DX API level
once again speaking out from his ass.
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Re: GTA 5 beta 0.270
Hope is not too late... here is a mirror for 0.270 http://www95.zippyshare.com/v/6f9A44kA/file.htmlDoctorgta wrote:could anyone so kindly link me to the 0.270 resource as it is not readily available on the website...