@Edit:
I found out that when this happens - models such as grass and trees go full-bright (no shadows, bright as during daylight but at night, just like ignoring effects etc).
I'm using Oxide ENB downloaded from Fallout: NV part of Nexus mods.
So, basically, everything was working fine - I've adjusted AA and SSAO to get a happy framerate of 58-60 fps and the game was working smooth in all the places.
Sadly, when I started walking around the wasteland, I've noticed that looking around at certain places causes a freeze for 1 second which is insanely annoying.
It doesn't just freeze once and then it works smooth, but it freezes each time I'm looking from that specific spot in that specific way.
At first I thought it might be caused by Flora Overhaul mod and too many trees loading at that time, but disabling the mod helped nothing.
My PC:
AMD FX-8350 OC'd to 4.8GHz
Radeon HD7970 GHz Edition
16GB RAM
Windows 7 64-bit
Here's my enblocal.ini:
Code:
[PROXY]
EnableProxyLibrary=true
InitProxyFunctions=true
ProxyLibrary=d3d9_sweetfx.dll
[PERFORMANCE]
SpeedHack=true
[MULTIHEAD]
ForceVideoAdapterIndex=false
VideoAdapterIndex=0
[MEMORY]
ExpandSystemMemoryX64=true
ReduceSystemMemoryUsage=true
DisableDriverMemoryManager=true
DisablePreloadToVRAM=false
EnableUnsafeMemoryHacks=false
ReservedMemorySizeMb=512
VideoMemorySizeMb=3072
EnableCompression=false
AutodetectVideoMemorySize=true
[WINDOW]
ForceBorderless=false
ForceBorderlessFullscreen=false
[ENGINE]
ForceAnisotropicFiltering=true
MaxAnisotropy=4
AddDisplaySuperSamplingResolutions=false
[LIMITER]
WaitBusyRenderer=false
EnableFPSLimit=true
FPSLimit=60.0
[INPUT]
KeyCombination=16
KeyUseEffect=123
KeyFPSLimit=0
KeyShowFPS=106
KeyScreenshot=0
KeyEditor=13
KeyFreeVRAM=115
[ANTIALIASING]
EnableEdgeAA=true
EnableAccumulativeAA=true
[FIX]
FixGameBugs=true
FixTransparencyBugs=true
IgnoreGECK=true
enbseries.ini
Code:
//++++++++++++++++++++++++++++++++++++++++++++
// ENBSeries INI File
// visit http://enbdev.com for updates
// Copyright (c) 2007-2011 Boris Vorontsov
// Courier~
//++++++++++++++++++++++++++++++++++++++++++++
[PROXY]
EnableProxyLibrary=true
InitProxyFunctions=true
ProxyLibrary=d3d9_sweetfx.dll
[GLOBAL]
AdditionalConfigFile=
UseEffect=true
ForceNVidiaCard=false
ForceNVidiaCaps=false
[GAME]
SpeedHack=false
[MULTIHEAD]
ForceVideoAdapterIndex=false
VideoAdapterIndex=0
[LIMITER]
WaitBusyRenderer=false
EnableFPSLimit=false
FPSLimit=30.0
[INPUT]
//back
KeyReadConfig=8
//shift
KeyCombination=16
//f12
KeyUseEffect=123
//home
KeyFPSLimit=36
//*
KeyShowFPS=106
//insert
KeyScreenshot=45
[ENGINE]
ForceAnisotropicFiltering=true
MaxAnisotropy=16
SkipShaderOptimization=false
AddDisplaySuperSamplingResolutions=false
[EFFECT]
UseOriginalPostProcessing=false
UseOriginalObjectsProcessing=false
EnableBloom=true
EnableAdaptation=false
EnableDepthOfField=false
EnableAmbientOcclusion=true
EnableSunRays=true
EnableDetailedShadow=true
EnableLens=true
EnableSunGlare=true
EnableSunRays=false
[BLOOM]
Quality=0
AmountDay=0.02
AmountNight=0.2
BlueShiftAmountDay=0.0
BlueShiftAmountNight=0.0
ContrastDay=0.95
ContrastNight=0.75
AmountInterior=0.25
ContrastInterior=1.57
BlueShiftAmountInterior=0.0
[CAMERAFX]
LenzReflectionIntensityDay=0.0
LenzReflectionIntensityNight=1.5
LenzReflectionPowerDay=0.5
LenzReflectionPowerNight=1.85
LenzReflectionIntensityInterior=1.0
LenzReflectionPowerInterior=2.0
[SSAO_SSIL]
UseIndirectLighting=true
SamplingQuality=2
SamplingRange=0.18
FadeFogRangeDay=5.0
FadeFogRangeNight=5.0
SizeScale=0.780312
SourceTexturesScale=0.892195
FilterQuality=1
AOAmount=0.9
ILAmount=1.95
AOAmountInterior=0.45
ILAmountInterior=6.9
AOIntensity=5.0
AOIntensityInterior=5.55
AOType=1
AOMixingType=0
AOMixingTypeInterior=0
SamplingPrecision=2
EnableSupersampling=false
EnableDenoiser=false
[NIGHTDAY]
DetectorDefaultDay=true
DetectorLevelDay=0.65
DetectorLevelNight=0.4
DetectorLevelCurve=1.0
[ADAPTATION]
ForceMinMaxValues=false
AdaptationSensitivity=0.15
AdaptationTime=0.5
AdaptationMin=0.25
AdaptationMax=100.0
[ENVIRONMENT]
LightingIntensityDay=1.35
LightingIntensityNight=1.4
LightingCurveDay=0.5
LightingCurveNight=1.6
LightingDesaturationDay=0.5
LightingDesaturationNight=0.1
AmbientLightingIntensityDay=1.1
AmbientLightingIntensityNight=1.05
AmbientLightingCurveDay=0.2
AmbientLightingCurveNight=0.6
AmbientLightingDesaturationDay=0.75
AmbientLightingDesaturationNight=0.39
FogColorMultiplierDay=0.25
FogColorMultiplierNight=1.0
FogColorCurveDay=1.3
FogColorCurveNight=2.94
LightingIntensityInterior=1.0
LightingCurveInterior=1.3
LightingDesaturationInterior=0.75
AmbientLightingIntensityInterior=0.35
AmbientLightingCurveInterior=0.8
AmbientLightingDesaturationInterior=0.6
FogColorMultiplierInterior=0.4
FogColorCurveInterior=2.0
[SKY]
Enable=true
GradientIntensityDay=2.000001
GradientIntensityNight=0.25
GradientDesaturationDay=0.0
GradientDesaturationNight=0.2
GradientTopIntensityDay=2.000001
GradientTopIntensityNight=0.8
GradientTopCurveDay=1.9
GradientTopCurveNight=0.6
GradientMiddleIntensityDay=1.600001
GradientMiddleIntensityNight=0.250001
GradientMiddleCurveDay=3.8
GradientMiddleCurveNight=0.1
GradientHorizonIntensityDay=1.100001
GradientHorizonIntensityNight=1.530001
GradientHorizonCurveDay=2.6
GradientHorizonCurveNight=1.5
CloudsIntensityDay=1.500001
CloudsIntensityNight=1.100001
CloudsCurveDay=1.05
CloudsCurveNight=0.7
CloudsDesaturationDay=0.0
CloudsDesaturationNight=1.0
MoonIntensity=1.8
MoonCurve=1.15
MoonDesaturation=0.5
MoonCoronaIntensity=2.001
SunIntensity=2.5
SunDesaturation=0.0
SunCoronaCurve=2.35
SunCoronaDesaturation=0.0
SunCoronaIntensity=1.5
StarsIntensity=1.75
StarsCurve=1.0
CloudsEdgeClamp=8.0
CloudsEdgeIntensity=14.360001
[OBJECT]
[LIGHTSPRITE]
[WINDOWLIGHT]
[VOLUMETRICFOG]
[FIRE]
[COLORCORRECTION]
UsePaletteTexture=true
Brightness=1.6
GammaCurve=1.05
UseProceduralCorrection=true
[SHADOW]
DetailedShadowQuality=1
ShadowBrightness=0.6
ShadowDesaturation=0.0
[DEPTHOFFIELD]
FadeTime=0.16
[RAYS]
SunRaysMultiplier=0.1
[SKYLIGHTING]
[LENS]
LenzReflectionIntensityDay=0.0
LenzReflectionIntensityNight=0.45
LenzReflectionIntensityInterior=0.35
LenzReflectionPowerDay=0.5
LenzReflectionPowerNight=4.2
LenzReflectionPowerInterior=6.87
LenzDirtIntensityDay=0.2
LenzDirtIntensityNight=0.25
LenzDirtIntensityInterior=0.2
LenzDirtPowerDay=0.5
LenzDirtPowerNight=2.57
LenzDirtPowerInterior=2.76
[RAYS]
SunRaysMultiplier=0.212