TES Skyrim 0.279

Forum rules
new topics are not allowed in this subsection, only replies.
  • Author
  • Message
Offline
User avatar
Posts: 55
Joined: 17 Jan 2013, 01:29

Re: TES Skyrim 0.279

Yes it was SMP causing the problems after all!!! Good guess saved me some extra headache. Thankyou all for helping, guess I better let the author know of the problem if it's still under development that is. HDT doesn't seem to have any problems I have yet to discover.
_________________
CPU AMD A10 6800k @4.10ghz, GPU AMD Radeon 6990, DDR3 20gb

Offline
*sensei*
Posts: 289
Joined: 08 Dec 2012, 23:05

Re: TES Skyrim 0.279

Wild guess - "vSync disabled" stuff maybe?
_________________
i5 2500k@4.0ghz - 24Gb RAM - R9-290 4Gb Tri-X - SSD 240gb Intel 520 - Win7x64

Offline
User avatar
Posts: 55
Joined: 17 Jan 2013, 01:29

Re: TES Skyrim 0.279

Boris,

I have some wishful request & thinking here :roll: , would it be possible to give some ENB compatible-ness to work with the likes of AO from: http://blog.metaclassofnil.com/?tag=gedosato

Gedosato

I don't have a Nvidia card which has that great inspector or whatever it's called tool to enable things like HBAO or whatever the AO is called. I cannot for the life of me tweak ENB's AO to look anywhere the same and my only other alternative is the Gedo tool (Unless anyone else can re-create a HBAO look using ENB settings?). But the only downside to using that Gedo is it causes ghostly shadow edges around all objects and landscapes when DOF is applied. E.g.
_________________
CPU AMD A10 6800k @4.10ghz, GPU AMD Radeon 6990, DDR3 20gb

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17559
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim 0.279

I'm not interested in any popular AO algorithm implementation, doesn't matter if users like such or not, this discussed many times with detailed descriprion why i refuse to do them.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
User avatar
Posts: 55
Joined: 17 Jan 2013, 01:29

Re: TES Skyrim 0.279

Fair enough, I don't know anything about earlier discussions about such things but I thought I'd ask either way. Before asking here I did try communicating to the e-mail address to Gedo, but never got a answer back. Probably no longer developing the tool...

cheers
_________________
CPU AMD A10 6800k @4.10ghz, GPU AMD Radeon 6990, DDR3 20gb

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17559
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim 0.279

Okay, i'll describe briefly. Almost all games apply ambient occlusion as overlay to final scene image, this is what you want. Mine is applied to the lighting by separating albedo, lighting, ambient colors (rendering some of them separately), which is much more correct in terms of physical lighting and global illumination. By quality and details popular ao algorithms are much worse and slower than mine, i mean quality vs performance. I don't like the idea to go the wrong way just because users like it, if i see in the games choise between ssao, hbao, hbao+ i simply do not enable any of them at all, for me it's 100% popular feature instead of some real quality improvement. If you wish to make "classic" look of ao, decrease it's quality, range and change ao mixing mode, i made many of them to partially cover such users requests as much as i can without being dirty from things which i'm done.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
User avatar
*blah-blah-blah maniac*
Posts: 3137
Joined: 27 Jan 2012, 13:42

Re: TES Skyrim 0.279

I really have to wonder why so many people like the typical AO implementations featured in many games these days. As far as ambient occlusion goes they might be better than nothing but at least to my eyes they look painfully fake, like some screenspace shit superimposed on the image that, in all fairness, is all that they are. ENB's ambient occlusion is of considerably better quality and actually maintains an illusion of 'belonging' to the image.

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17559
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim 0.279

Recently i have seen the news (outdated for today) that Dragon's Dogma game will be released for PC in january. Great news, i like it very much and hope to modify it (if the port will be "compatible" with modding and stable enough).
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
User avatar
Posts: 50
Joined: 12 Dec 2013, 15:11

Re: TES Skyrim 0.279

Really nice news, I was planning on picking it up for PC anyway. Hopefully it will be a good port. It's MT Framework, but you never know with these Japanese devs.

Offline
*master*
Posts: 194
Joined: 12 Feb 2014, 17:05

Re: TES Skyrim 0.279

never heard of it, seems like a good game though. and it has a good base contrast to work with graphicswise. i think you can do really nice things to the image with shaders.
i just watched a gameplay of a raid from ranger pov, and imagined how the game would be with "friendly fire". lol
_________________
Win10x64 (fall creators update) | Intel i5-2500k | Nvidia GTX 970 | 16GB
Post Reply