TES Skyrim 0.279

Forum rules
new topics are not allowed in this subsection, only replies.
  • Author
  • Message
Offline
*blah-blah-blah maniac*
Posts: 552
Joined: 11 Apr 2012, 03:24

Re: TES Skyrim 0.279

I deleted SKSE, all of it's corresponding files and folders. Reset my skyrimprefs.ini. Removed all addons. 0.279 still doesn't work, but 0.262 does.

0.279 DOES work if I set UseDefferedRendering=false.

Any suggestions?

Also, where can I download some of the older binaries so I can see which one of the most recent ones work for me. 0.272 and 0.269?
_________________
i5-6600k -- Nvidia GTX 970 -- 16Gb ram @3200mhz

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17559
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim 0.279

Then it's crapware or drivers. Don't waste time with other versions, you do have the bug, but it's not the mod bug, even if old version works for you from first look, really it is not, you will post another bug reports with different issues, crashes, etc. Search for the real reason of the problem. I can't help here and don't think others able to help, sorry.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
*blah-blah-blah maniac*
Posts: 552
Joined: 11 Apr 2012, 03:24

Re: TES Skyrim 0.279

Ok, maybe I need to update my drivers or something.
_________________
i5-6600k -- Nvidia GTX 970 -- 16Gb ram @3200mhz

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17559
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim 0.279

Rather downgrade them. You see, radeon 6xxx users unable to run gta5 version of the mod and from time to time reporting strange bugs which happen only for these cards, because of drivers of course.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
*blah-blah-blah maniac*
Posts: 552
Joined: 11 Apr 2012, 03:24

Re: TES Skyrim 0.279

Is this typical memory usage for ENBHost?

ImageUntitled by branden korth, on Flickr

I am using these settings:
ExpandSystemMemoryX64=false
ReduceSystemMemoryUsage=true
DisableDriverMemoryManager=false
DisablePreloadToVRAM=false
EnableUnsafeMemoryHacks=false
ReservedMemorySizeMb=128
VideoMemorySizeMb=4000
EnableCompression=true
AutodetectVideoMemorySize=false
_________________
i5-6600k -- Nvidia GTX 970 -- 16Gb ram @3200mhz

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17559
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim 0.279

There is no typical memory usage for ENBHost, because it's just a holder for memory, game dependent. If something prevent it to work (antiviruses, uac), then memory used by ENBHost will be about 80-120 mb and sometime multiple ENBHost processes spawned of about that same size. I think it works properly.
Kill the process Antimalware and Cortana, these are highly harmful by the definition of them.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
*blah-blah-blah maniac*
Posts: 552
Joined: 11 Apr 2012, 03:24

Re: TES Skyrim 0.279

ENBSeries wrote:There is no typical memory usage for ENBHost, because it's just a holder for memory, game dependent. If something prevent it to work (antiviruses, uac), then memory used by ENBHost will be about 80-120 mb and sometime multiple ENBHost processes spawned of about that same size. I think it works properly.
Kill the process Antimalware and Cortana, these are highly harmful by the definition of them.
Thank you, I will disable them.
_________________
i5-6600k -- Nvidia GTX 970 -- 16Gb ram @3200mhz

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17559
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim 0.279

Version updated, download again
Added BruteForce with new hotkey (shift+b) for screen archers. This mode enables very high quality for effects and advanced algorithms, at huge performance cost. Right now only ambient occlusion and indirect lighting is improved only, calculations including self shadowing of these effects. Be careful with it, low quality videocards or overclocked can be corrupted. Added to profiler two variables which show how many valid and invalid textures are loaded by ENBoost memory manager, because invalid textures have much longer loading times and stuttering as result (medium and low texture quality do the same).
Ambient occlusion works now like a mix of hbao and my old ambient occlusions. I tried hbao only version and it's not differ much from my original ssao, but performance many times slower, so instead of inventing i decided to get already polished code and apply self shadowing. Also it's computed with bigger range in two passes and range is internally forced to 0.3 and 1.2. Number of samples is about 1100 per pixel because of tracing shadows, this is very slow, about 1.5 fps on my gf650ti at 1440*810 resolution and SizeScale=1. Filter quality is limited to lowest and very low, because otherwise blurring will kill all the processing. I recommend to use "very low" mode or "lowest" together with complex filtering type. I'll improve algorithm and add similar computation for other important effects, ssao/ssil imho the most useful for high quality screenshots.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
User avatar
*blah-blah-blah maniac*
Posts: 572
Joined: 23 Aug 2013, 21:59
Location: United States

Re: TES Skyrim 0.279

^^^
I love you Boris. :P
_________________
AMD Ryzen 5 3600 6C/12T @4.4GHz // 16GB G.Skill Ripjaws V DDR4 3600MHz // ASRock AMD Radeon 7900XT Phantom Gaming 20GB// Samsung 850 Evo 256GB and 500GB SSD //
Lumen ENB
My Flickr

Offline
User avatar
*blah-blah-blah maniac*
Posts: 618
Joined: 18 Jul 2013, 13:08
Location: UK

Re: TES Skyrim 0.279

WOW! :shock: Nice feature Boris THANK YOU!!
_________________

i7 11700k @5.2GHz
RTX 4080
32gb DDR4 RAM C16
WDBlack 2TB Gen 4 NVMEe SSD
Over 100TB of additional storage


my Flickr
my videos
Post Reply