Fallout 4 0.280
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Fallout 4 0.280
Any news on when the Fallout 4 0.280 will be released boris .
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Win 10 64, Intel i7 5820K @ 4.2, GTX 970 4gig, 16 gb DDR 4 ram, Asus Xonar D2X, dual Acer T232HL IPS LED Monitors, One 27" IIyamma pro X82783HSU, 2 TB HD + 3x 128gb + 1x 250gb+ 1 500gb SD drives.
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Re: Fallout 4 0.280
Strange question, game not released yet.
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Re: Fallout 4 0.280
Game is released in many countries now mate, and many use VPN to unlock from Australia at 1pm UK time.
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Win 10 64, Intel i7 5820K @ 4.2, GTX 970 4gig, 16 gb DDR 4 ram, Asus Xonar D2X, dual Acer T232HL IPS LED Monitors, One 27" IIyamma pro X82783HSU, 2 TB HD + 3x 128gb + 1x 250gb+ 1 500gb SD drives.
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Re: Fallout 4 0.280
I'm using only official releases for non EA games.
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Re: Fallout 4 0.280
Hello Boris,
Any news on a possible release for fallout 4 enb ?
Thanks
Any news on a possible release for fallout 4 enb ?
Thanks
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Re: Fallout 4 0.280
Game seems to lack a brightness / gamma slider. That alone would be worth a lot.
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Re: Fallout 4 0.280
What this game needs more than anything are higher resolution textures and more polygons. Oh.... and SLI support.
That said, some good AO and better shadows would go a long way. Indoors look extremely flat and could definitely use some ENB magic.
That said, some good AO and better shadows would go a long way. Indoors look extremely flat and could definitely use some ENB magic.
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Re: Fallout 4 0.280
I couldn't agree more. This game has very dated textures.jim2point0 wrote:What this game needs more than anything are higher resolution textures and more polygons. Oh.... and SLI support.
That said, some good AO and better shadows would go a long way. Indoors look extremely flat and could definitely use some ENB magic.
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Re: Fallout 4 0.280
Folks, game is awful from inside. It's like the made by indie who just want to develop games and ask on the forums what engine do they need for survival zombie point and click racing game. And this both bad gamebryo engine changes and new renderer pipeline. Some basic features of the mod like post process and ssao replacement simple to make, but even adjusting lights intensities and lot of other parameters from Skyrim is hundred or thousand times harder, especially with upcoming patches. I can't use automatic shader recompiler with their shaders, so 2000+ of them must be patched manually. Shadows from lights with such heavy conditions is the worst nightmare. Objects are not split by their native types, latex ravens sounds like ravens, trees sharing same properties as metal, stones and grass are the same. Seems F4 will not be any better than F3/NV with ENBSeries.
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Re: Fallout 4 0.280
Oh not that old shader flag horse shoe again. I really thought they would have grown over that by now. Someone at Escapist or some other credible magazine should write an article on them. It's been what now, four games? Still can't get it right.ENBSeries wrote:Objects are not split by their native types, latex ravens sounds like ravens, trees sharing same properties as metal, stones and grass are the same. Seems F4 will not be any better than F3/NV with ENBSeries.