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PostPosted: 17 Nov 2015, 09:52 
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*blah-blah-blah maniac*
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Several guys on Nexus have fps drop in heavy areas with ENBoost installed, but they disabled turbo boost of their cpu, so this is not the culprit. Can someone with issue please try to disable logical cores of cpu in bios or by assigning game process to physical cores only? This is the only one idea came to mind, though i can't explain why it is slow even in that case. Can't release tests, because nobody reports anyway.

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Tomoko
PostPosted: 17 Nov 2015, 09:57 
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Joined: 17 Nov 2015, 09:44
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Registered to say thanks. Latest version seems to be working fine at the moment. Most drawcalls I've seen has been about 5700... Seems less flickering textures/shadows with the mod.


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PostPosted: 17 Nov 2015, 10:29 
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*master*

Joined: 17 Mar 2014, 08:00
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ENBSeries wrote:
Several guys on Nexus have fps drop in heavy areas with ENBoost installed, but they disabled turbo boost of their cpu, so this is not the culprit. Can someone with issue please try to disable logical cores of cpu in bios or by assigning game process to physical cores only? This is the only one idea came to mind, though i can't explain why it is slow even in that case. Can't release tests, because nobody reports anyway.


I wish I could help you there, but I do not experience fps drops. Well, nothing that isn't explainable due to the amount of meshes and SSAO I'm seeing in a single shot.


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PostPosted: 17 Nov 2015, 10:44 
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Joined: 17 Nov 2015, 10:38
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ENBSeries wrote:
Several guys on Nexus have fps drop in heavy areas with ENBoost installed, but they disabled turbo boost of their cpu, so this is not the culprit. Can someone with issue please try to disable logical cores of cpu in bios or by assigning game process to physical cores only? This is the only one idea came to mind, though i can't explain why it is slow even in that case. Can't release tests, because nobody reports anyway.


Actually, I don't suffer performance loss with ENBoost installed. But I downloaded the test versions to see if there's anything new noticeable. I think a lot of people were just like me, that's why nobody reported.


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PostPosted: 17 Nov 2015, 11:01 
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*sensei*

Joined: 16 Mar 2013, 16:28
Posts: 386
me neither, with ENBoost installed no fps drops.
Turboboost is disabled in my rig.
Got the game working on 6 cores through iHWNumThreads=6, although i don't know for sure if the game really utilizes 6 cores.

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PostPosted: 17 Nov 2015, 11:37 
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Joined: 05 Jan 2013, 11:38
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Madpaddy wrote:

Have you changed your FOV by any chance I find any FOV above 80 starts to effect FPS in some spots.Dont forget to set shadow distance to medium too.



Actually yes, FOV is set to 80 at this current time. Was thinking about reducing Shadows, though I do not get the same drop in FPS when in Vanilla mode and for testing purposes right now I best sit tight and leave the options the same for ENB for accurate comparisons.

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PostPosted: 17 Nov 2015, 13:11 
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*sensei*
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Joined: 08 Nov 2013, 20:38
Posts: 252
Location: Greece
Boris do you know if the game's godrays are tied to a texture? Or are they using some other method? I don't understand why a setting other then ultra would cause pixelization around objects the rays meet. I can't find the texture (yet), in skyrim when you made that feature the texture for the rays could be just a small blank texture and the results were 100 times better than this shit.

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PostPosted: 17 Nov 2015, 13:41 
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*sensei*
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Joined: 02 Aug 2013, 23:06
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I have not had any FPS loss with ENB. Things are running fine for me. I am on windows 10 with a minimal system. I don't use any tools for graphics.

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PostPosted: 17 Nov 2015, 13:45 
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Joined: 15 Nov 2015, 01:39
Posts: 72
ENBSeries wrote:
Several guys on Nexus have fps drop in heavy areas with ENBoost installed, but they disabled turbo boost of their cpu, so this is not the culprit. Can someone with issue please try to disable logical cores of cpu in bios or by assigning game process to physical cores only? This is the only one idea came to mind, though i can't explain why it is slow even in that case. Can't release tests, because nobody reports anyway.


Did you read my detailed Turbo boost. Report that i posted for you...?

Changing printscr key to 11 or 255 doesn't work


Last edited by Gorgulla on 17 Nov 2015, 13:48, edited 1 time in total.

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PostPosted: 17 Nov 2015, 13:47 
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Joined: 09 Jan 2012, 10:25
Posts: 23
Marcurios wrote:
Got the game working on 6 cores through iHWNumThreads=6, although i don't know for sure if the game really utilizes 6 cores.

This option is useless, game can utilize up to 15 threads by default.
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