So that it doesn't get overlooked, I'm also interested in this. Reasoning behind this question is to achieve smooth(er) shadow transitions from the passing of time (sun's position) rather than the jarring "jump" that Skyrim currently does as in-game time passes; thus, making shadow movement from the sun's position far more natural.Spock wrote:Would it be possible to get access to the shadow tracing code in shader form with the goal to fix the tracing artifacts during shadow transitions (the thing controlled by the fsunshadow ini settings)?
TES Skyrim 0.279
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Re: TES Skyrim 0.279
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Re: TES Skyrim 0.279
Spock
No. If you need any fix, ask for it. I don't understand what you want actually. Smooth edge betweed to cascades of sun shadow? It can't be any better than it's now without heavy performance impact, because resolution of them may differ up to 8 pixels.
TechAngel85
That is not shader thing.
No. If you need any fix, ask for it. I don't understand what you want actually. Smooth edge betweed to cascades of sun shadow? It can't be any better than it's now without heavy performance impact, because resolution of them may differ up to 8 pixels.
TechAngel85
That is not shader thing.
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Re: TES Skyrim 0.279
Bonnie Lass wrote:ENB is more than just making the game look pretty, so of course I use it. I proxy in SweetFX for its much lighter, much simpler post-processing effects, like increasing contrast and vibrance across the board. It's not as robust as ENB for customizing lighting, but it gets the job done.wolfgrimdark wrote:Happy to! If I can get it to work I would be thrilled - keeping in mind I need it to work with ENB as between the two I much prefer ENB. I will try it tonight when I get home from work so afraid I won't have any response till early evening.
Also appreciate the help.
You need to have ENB installed to use the test archive I uploaded for you. Just make sure you backup your enblocal.ini and SweetFX settings, and delete dxgi files.
Afraid it is no dice although I was hopeful. I used a simple ENB preset with binary 279. Copied over all your test files exactly. There was no monochrome, no split screen, none of the effects you had active in it. Standard key binds did nothing to reload shaders or disable.
If I copy those files back I get the usual error (and GeForce Exp is not installed - just the Nvidia drivers). If I remove the files there is no error but also no effects of any sort.
I have seen suggestions to delete them, rename them, or take the ones from the system32 folder and copy them into the skyrim folder. None of those work - they all end up disabling SFX from working.
That being said if I install just ReShade and use the SweetFX components, or install the ReShade Alternative Standalone Packages for SweetFX 2.0 then the effects DO work and I don't have to remove any files at all. The problem with the ReShade/SFX versions (either one) is I get graphical anomalies such as this:
https://c2.staticflickr.com/6/5816/2243 ... 8766_o.png
As you can see the effects (monochrome, bars) work fine but ... well there are far bigger issues.
Also with ReShade if I do this:
[PROXY]
EnableProxyLibrary=true
InitProxyFunctions=true
ProxyLibrary=d3d9_sfx.dll // this is the ReShade32.dll renamed
then the log gives me this:
20/11/2015 15:58:07:906 [15232] | INFO | Initialized.
20/11/2015 15:58:07:906 [15232] | INFO | Redirecting 'Direct3DCreate9(32)' ...
20/11/2015 15:58:07:906 [15232] | ERROR | Unable to resolve hook for '0x60D7C230'!
But if set INitProxyFunctions=false (leave the other true) then it loads, effects work but with graphic issues.
I also did one test I hadn't done before (as I have been fiddling with this issue ever since I got the new PC and Win10 - and I have been using ENB and SFX for almost 3 years so it isn't like I am unfamiliar with them - plus I also manage a bunch of ENB presets).
I completely uninstalled ENB (versus just setting UsePatchSpeedhackWithoutGraphics=false to true) and ran Skyrim with nothing but ReShade/SFX. It worked but found that the graphic overly glitch (as shown in the image above) was still there. Which tells me the graphic issue is not a conflict with ENB but is a conflict with ReShade, Skyrim, and Windows 10 on my computer. ReShade/SFX works great with FO4 and W3 but then they are not on dx9.
Also I tried older versions of SFX (not tied to ReShade in anyway) and they don't work at all - if I don't include the dxgi.dll file the game loads but no effects. If I do include it I get the usual windows error.
So to my testing, at least, those files do make a difference. Including them gives an error and removing them prevents SFX from using any effects. Why I don't know. Maybe I am missing some file for Dx. To get ENB running I had to download and install Dx runtime files from microsoft. That lets ENB run fine but maybe something else is needed for SFX. Shrug no idea. I am just reporting what happens (and not just to me - as I said I know at least 4 other people over on Nexus that I have chatted with who moved to windows 10 and found the same problem).
End result is I can't use SweetFX (or ReShade) with Skyrim and windows 10. Not a huge deal as I much prefer ENB. The only reason, as I stated in the start, I wanted them is I really like the presets made by Insomnia and Saltr. But I do not want to spend the weeks needed to try and take their SFX tweaks and somehow port them into an ENB only setup. Will just accept Skyrim is ENB only at this point - although I will keep checking the ReShade forums in case I see something that might help.
Thanks for trying though - I do appreciate it even if it didn't work out.
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Re: TES Skyrim 0.279
hi boris,
i am trying to create a (very) high performance ENB with UseOriginalPostProcessing and UseOriginalObjectsProcessing turned ON.
so i want to ask, is there a way to easily put things like Softparticles/ParticleLights/Lightsprite/Speculars/Fire seperate from OriginalObjectsProcessing so it will still be usable in the ENB Preset? Those are all the nice goodies that really would help to create a more amazing scene, but they are coupled with the option.
The Reason is, OriginalObjectsProcessing does a simple good job of rendering the Imagespaces/Weathers of the scene as meant by the author of Weathermods/Lightingmods Exterior/Interior. So i gladly take the fps. But combined with all the effect mentioned above, it would create an amazing combination of performance and visual beauty.
i also have some details i want to rather share with you in PM. so is it ok if i message you?
i am trying to create a (very) high performance ENB with UseOriginalPostProcessing and UseOriginalObjectsProcessing turned ON.
so i want to ask, is there a way to easily put things like Softparticles/ParticleLights/Lightsprite/Speculars/Fire seperate from OriginalObjectsProcessing so it will still be usable in the ENB Preset? Those are all the nice goodies that really would help to create a more amazing scene, but they are coupled with the option.
The Reason is, OriginalObjectsProcessing does a simple good job of rendering the Imagespaces/Weathers of the scene as meant by the author of Weathermods/Lightingmods Exterior/Interior. So i gladly take the fps. But combined with all the effect mentioned above, it would create an amazing combination of performance and visual beauty.
i also have some details i want to rather share with you in PM. so is it ok if i message you?
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Re: TES Skyrim 0.279
benhat
PM me, if you want.
Softparticles/ParticleLights/Lightsprite/Speculars/Fire - these all are objects in 3d space, which require full processing of all drawed objects to find them, so turning off UseOriginalObjectsProcessing impossible internally as it bypass any code like that and checks only few objects which represent 2d screen operations and shadows. Implementing new switch equal to UseOriginalObjectsProcessing, but without any [ENVIRONMENT] parameters as example, but with required objects will not increase performance, it is the same code but with comparison if that objects are drawed and do not apply changes otherwise. Better set values to their defaults and it will be the same as game is.
PM me, if you want.
Softparticles/ParticleLights/Lightsprite/Speculars/Fire - these all are objects in 3d space, which require full processing of all drawed objects to find them, so turning off UseOriginalObjectsProcessing impossible internally as it bypass any code like that and checks only few objects which represent 2d screen operations and shadows. Implementing new switch equal to UseOriginalObjectsProcessing, but without any [ENVIRONMENT] parameters as example, but with required objects will not increase performance, it is the same code but with comparison if that objects are drawed and do not apply changes otherwise. Better set values to their defaults and it will be the same as game is.
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Re: TES Skyrim 0.279
I have InteriorDay and Night which are inverted, but just Interior :?
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Re: TES Skyrim 0.279
MaximilianPs
Make sure you have enbhelper.dll installed and values under these categories of enbseries.ini are from my default file [TIMEOFDAY], [NIGHTDAY]
Make sure you have enbhelper.dll installed and values under these categories of enbseries.ini are from my default file [TIMEOFDAY], [NIGHTDAY]
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Re: TES Skyrim 0.279
Boris
I just installed the new AMD Crimson edition 15.11 driver, and ENB couldn't produce more than 24fps. My R9 380 produced 50 to 60fps outside the Whiterun area with the Catalyst 15.11.1beta. I found the ENBoost related settings impacted this.
ReduceSystemMemoryUsage=false and DisableDriverMemoryManager=true/false = 50 to 60fps.
ReduceSystemMemoryUsage=true and DisableDriverMemoryManager=true = 40fps.
ReduceSystemMemoryUsage=true and DisableDriverMemoryManager=false = 17 to 24fps.
I don't have many HD mods on my Skyrim, so I can play with the ENBoost disabled but many AMD users may experience this issue.
I just installed the new AMD Crimson edition 15.11 driver, and ENB couldn't produce more than 24fps. My R9 380 produced 50 to 60fps outside the Whiterun area with the Catalyst 15.11.1beta. I found the ENBoost related settings impacted this.
ReduceSystemMemoryUsage=false and DisableDriverMemoryManager=true/false = 50 to 60fps.
ReduceSystemMemoryUsage=true and DisableDriverMemoryManager=true = 40fps.
ReduceSystemMemoryUsage=true and DisableDriverMemoryManager=false = 17 to 24fps.
I don't have many HD mods on my Skyrim, so I can play with the ENBoost disabled but many AMD users may experience this issue.
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Re: TES Skyrim 0.279
So, what do you expect from me? Another AMD driver?
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Re: TES Skyrim 0.279
Oh ohENBSeries wrote:So, what do you expect from me? Another AMD driver?
Can I have a pony