TES Skyrim

post screenshots of enbseries
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Re: TES Skyrim

CruNcher
Btw did you ever tested ENB on Intels new Hardware (SB, Ivy Bridge) or have result of it on those ?
Celina above is actually rendered on it Intel HD 2000 GT1 (of course it's not fast) i wonder if it will work with ENB
I don't have any. And have no idea how game will work with this GPU, of course not like ATI or NVidia hacks.

Samurai_Smartie
Thank you. But i'm not pervert who like muscular women like that, it's too much. I'm getting impression from cloth mods, not when it's just a beast with breasts.
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Re: TES Skyrim

Unreal Cinema running on ENB 0.111 KAGE

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Re: TES Skyrim

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Re: TES Skyrim

Nearing the finish line with my new ENB configuration.

Here are a bunch of screens

I've said it before, but the new shadow feature blows my mind. Next thing to do is install those parallax textures. It's like Skyrim's a whole new game...again :)
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Re: TES Skyrim

Those shadows look awesome trillville, I'm assuming you are using nvidia? I am on ati and the shadows don't look like that. Also ssao looks really bad and has this weird checkerboard/crosshatch look to it. Why did I go for ati when I built my rig? I knew I was making the wrong choice...

Marcelus_SK

Re: TES Skyrim

kage 111 do not work good for me. I have problem with all eyes in game. :/

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Re: TES Skyrim

When doing some different Lightning condition tests of Celina i stumbled on this :(

Ultra Shadow Quality:

Image


Without ENB is this a known Shadow bug ? (or it might be Intel Driver related :()


Strange about it is that it happens only @ 2 time of days Outside and in Dungeons also not always but only when in a special direction to a light very strange :(

As im not sure whats happening here i think about creating a small lightning test Stage with CK and see which light combination is causing this and why maybe it can be fixed.


So first to Show Celina not in a Bad light :) here is the ongoing work on her

Image
Last edited by CruNcher on 14 May 2012, 11:13, edited 5 times in total.
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Re: TES Skyrim

joey4track wrote:@DogStar- Was thinking about doing some work to my palette. May I ask what changes you made to it? The color seems a bit more vibrant. Slowly I am losing my tendency toward a desaturated color scheme :)

Also after loading my setts with .110 I may need to scale back bloom a bit, not sure if it has always looked like that or if the bloom somehow is a bit exaggerated with .110 by the changes to enbeffect.fx.
I'm afraid I don't remember exactly what I did, and I did not keep the resulting file, as it didn't work very well over a broad range of conditions... I think I simply boosted the contrast, but to be honest I don't know what I'm doing, so its a case of luck over judgement if it works or not.

Maybe, again, its having an AMD card, but I rarely get the same results as the shots posted with the same configs, and I'm never sure why, or what to do to get things to match better... though currently using Stakado Cinematic to good effect.

Unfortunately 0.111 seems to break things on AMD again, with some crashes and DOF not working, at least with current configs.

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Re: TES Skyrim

Hi all

I hope this is not too much off topic.. I just want to share a little something with you guys.

I'll make it short..

I hate the way the summoning spells look in this game. Especially with all the mods that allows you to summon undeads like skeletons and draugrs.. So I have made my own summon skeleton animation. And the idea is that all modders can use this animation with their spell mods... If they want.. Check it out

Here's a youtube preview
http://youtu.be/t2Sm5NIjxLU?hd=1

And here's my selling image
Image

If you want to follow this project, go here
http://forums.bethsoft.com/topic/137420 ... ry20779148
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Re: TES Skyrim

kalicola wrote:Hi all

I hope this is not too much off topic.. I just want to share a little something with you guys.

I'll make it short..

I hate the way the summoning spells look in this game. Especially with all the mods that allows you to summon undeads like skeletons and draugrs.. So I have made my own summon skeleton animation. And the idea is that all modders can use this animation with their spell mods... If they want.. Check it out

Here's a youtube preview
http://youtu.be/t2Sm5NIjxLU?hd=1

If you want to follow this project, go here
http://forums.bethsoft.com/topic/137420 ... ry20779148
Kalicola really cool to see you bringing in your Animation Skills :)


PS: I tried to get around this shadow issue with iShadowMapResolution=8192 though as i somehow expected it fails on Intel horrible :(

@Boris

this issue (stripe shadows) seems to be not Driver specific @ all and also known since some time now http://www.neogaf.com/forum/showpost.ph ... count=3831
do you have a idea of whats going on ?

I found this http://skyrim.nexusmods.com/downloads/file.php?id=8043 and this http://skyrim.nexusmods.com/downloads/file.php?id=8262 but it seems to be both workarrounds no real fix for the Render issue @ all ?
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85% of graphics research is about who can finally make Sponza look good.
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