TES Skyrim 0.279

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*master*
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Re: TES Skyrim 0.279

DigiP
Configure Steam to start with Windows and set it to run in offline mode. If it's already running in offline mode when you launch the game there shouldn't be any problems. And as Boris said, uninstall GeForce Experience and disable Steam overlay in-game.
DigiP wrote:Darn. Did that and still the same issue. :cry:

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Re: TES Skyrim 0.279

DigiP
Keep looking, i just mentioned two software types which guarantee issues.

skysan4298
DisablePreloadToVRAM=true do not solve anything, issue just delayed.

benhat
If you want custom edgeaa, make fxaa code and compute it on objects edges from depth texture. Smaa is same shit, nothing better because there is no extra samples for antialiasing. I don't understand why to ask about smaa if everybody with little skills of shaders programming can make it.
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Re: TES Skyrim 0.279

benhat wrote:boris, i know you have enough to do right now. but i wanted to ask about AA methods.
i really can not find a winner of AA methods of ENB, TAA is buggy, EdgeAA blurs textures too much. using sweetfx smaa / proxy dll, you loose 20% fps instantly without even enabling an effect.
i know a lot of people think the same way, but they choose to use sweetfx regardless for smaa and disable ENB AA.
is it possible to give us some control over EdgeAA (thresholds)?
i guess for SMAA, if someone where to port it to ENB Shaders, we would need the missing textures to call. have you ever thought about porting smaa? or are the textures for it even able to be called?
thanks!
I use ENB AA combined with SMAA (no shader experience here so I'm stuck with others people's work). I don't used the SweetFX like a lot of users do. I use the version from here: http://mrhaandi.blogspot.com/p/injectsmaa.html. I have so say that, visually, I have good results without any great performance loss. When I combine it with an ENB Preset (I used JawZ's ELEP because I find most ENB Presets to be a bloom explosion), the performance is still there. Mainly staying in the 50s for FPS.

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Re: TES Skyrim 0.279

make fxaa code and compute it on objects edges from depth texture
thanks for the input boris!
i did exactly that now (using NVIDIA FXAA 3.11) , and i love how it works. put a small fxaa-free zone in front of player with depth. combined with depth sharpening it produces good results.
by the way, is fxaa 3.11 still current version?

@TechAngel85
i tried the smaa inject too. it cuts the fps by 10% too though. still better than sweetfx of course. with effect.txt fxaa i got 1% fps loss now at medium quality setting.
also, now that i remember.... , another sideeffect of smaa, that i have never been able to get rid off, is the text distortion ingame. and it also creates a very visible pixel noise between high contrast pixel neighbors (check out whiterunbanneredmare the columns around the fire for example.) pixels jumping around all over. but it can also produce unique looks like K ENBs "sparkley pixels" visual. using a lot of lumasharpen and smaa.
but it's still a good alternaive/bonus. thanks for the input!
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Re: TES Skyrim 0.279

skysan4298 wrote: Jafin16
I still see the UNDERWATER Shadow. This screen capture is from the pool located in front of the Whiterun Dragonreach door.
http://i.imgur.com/wk3yqHg.jpg
Could you post (or PM) your ini settings? And maybe your ENB inis as well? I would still bet on GCN 1.1 vs 1.2 though :/

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Re: TES Skyrim 0.279

Spock
My Oragnic ENB preset mod page has the Skyrim ini files and the ENB ini files. The MAIN download's "Skysan" option has the ENB settings I used for that screen capture.
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Re: TES Skyrim 0.279

Sorry, I wrote complete garbage :/
It seems to work for me (with and without your settings). I tested under a bridge near Riften where the effect is very hard to see.
ENBSeries wrote:Spock
I don't understand what you want actually.
I would like to know if it is possible to completely replace the shadow tracing code in Skyrim.

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Re: TES Skyrim 0.279

Everything is possible. The question is it worth effort.
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Re: TES Skyrim 0.279

Seeing everyones posts and reading information here and elsewhere I thought I would share my settings as well. Looks good, runs good, a couple texture replacements might help but thats nothing to do with ENB directly. If anyone actually looks into the settings and sees some mistakes for improvement feel free to point them out. I had VideoMemorySizeMb set at 6k but it liked to stutter here and there, so I bumped it to its current and its been handling it fine.

Settings:
ENBLOCALINI
SKYRIMINI
SKYRIMPREFSINI

System Specs:
GIGABYTE GA-Z87-HD3 LGA 1150 Intel Z87 HDMI SATA 6Gb/s
WD BLACK SERIES WD1003FZEX 1TB 64MB Cache SATA 6.0Gb/s
Intel Core i7-4770 Haswell Quad-Core 3.4GHz
GIGABYTE GV-R797OC-3GD Radeon HD 7970 3GB 384-Bit GDDR5
Crucial Ballistix Sport 8GB 240-Pin DDR3 SDRAM DDR3
Windows 10 Pro 64bit

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Re: TES Skyrim 0.279

Visdagon
Your memory settings in enblocal.ini are incorrect. You've set the VideoMemorySizeMb WAAAAY too high. To know the number to use, download Boris's VRAM Size Test from here: http://enbdev.com/download_vramsizetest.htm
Run the DX9 version of the program. The number that comes up is the largest amount your system can actually use in DirectX 9. You usually wanna set it 64-128MB lower than that to still give Windows and any browsers you have open room to use VRAM (cuz browsers use vram now...)
ReservedMemorySizeMB also looks a bit on the high end. In my experience, this number really varies a lot from system to system. I'd try setting it to a lower amount (256-512) and see if your game doesn't run the same or better. 768 is a bit on the high end of the usual, so it might be an ok amount and work right, but no harm in experimenting a little here. With these parameters, bigger does not always mean better. Anecdotally, I used to set my VideoMemorySizeMb to 12GB due to card VRAM and System RAM thinking it was about right (some old information was a factor here too.) Boris then issued some correction about this stuff, I lowered mine according to the tool to exactly 4000. Game runs smoother, less stuttery.

Also, (and I don't entirely understand this one) in your Skyrim.ini you've set iNumHWThreads=8. You'll want to remove this line entirely. Logically speaking you'd think "use all my cores, better!" but for whatever reason (Boris has explained it but I never retained the info) modifying this number causes instability. If Boris cares too, he could explain it.

Anyway, everything else looks good to my eyes!
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