EDIT: Now have a video too!
![Image](http://i.imgur.com/nReu3KU.jpg)
![Image](http://i.imgur.com/h75hkN8.jpg)
nope i'm using one of the latest 1.0 or 1.1. However instead of stock shader framework, that is almost impossible to edit or optimize, i had to create my own shader, based on euda ppfx material. I've cut almost everything away, and now i have stable and fast basis.dpeasant wrote:Are you using older reshade, pre-framework version(im using older, 0.16 one)?
Understood. Im using older version(which only features a single Reshade.fx file), as it seems to give more fps with the same shaders enabled, almost 2-3 fps overall, this is probably due to the heavy default framework.AgainstAllAutority wrote:nope i'm using one of the latest 1.0 or 1.1. However instead of stock shader framework, that is almost impossible to edit or optimize, i had to create my own shader, based on euda ppfx material. I've cut almost everything away, and now i have stable and fast basis.dpeasant wrote:Are you using older reshade, pre-framework version(im using older, 0.16 one)?
I'll share as soon as i finish some stuff.
currently I have:
-source linearisation
-ssdo
-bloom
-custom tonemap (bloom makes image hdr)
-3d lut
interiors have 0.5 fps impact, yet outdoors have huge 5-10 fps drop. working on optimisations atm